• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

AOS Spawns

Status
Not open for further replies.
Level 4
Joined
Aug 20, 2004
Messages
65
Is there and reason why after a battle of spawns in my AOS half of them turn around and go back to base? I used the triggers from the DotA template on thehelper. The spawns are not controlled by a neutral player just in case that might effect it
 
Level 6
Joined
Oct 23, 2006
Messages
223
Happens to me too, I'm guessing it takes too long a time for them to do the assigned order that's why they go back. Try adding more regions in the map that redirect their orders, works mostly for me. You can also put them in a group and order them to move every 1 second or so, to stop them from getting stuck if a certain spell cancels their ordered action (such as knockback and movement spells). Ever seen that non-moving creep in Dota after you've used boots of travel on it? Well, the orders got cancelled so he's just idle there.

If not, check your triggers and maybe you are ordering them to go the wrong way round.
 
Level 4
Joined
Jul 20, 2005
Messages
107
Well... all i know is.. if i stun a spawn unit... the unit will jus stand. Is there anyway to let him continue moving after geting stun?
 
Status
Not open for further replies.
Top