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AoS map

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Level 11
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Hi, I am starting an AoS map (like there aren't enough of those already ^^) featuring a battle between the Alliance and the Burning Legion (might change). However I have some ideas about how this will be different than others and I would like your oppinion on it :)

I have just barely started, so it will take quite some time before this will be out I'm afraid. Anyway, I'll get right to it, here are some features I was thinking about:

- 2 Lanes, 3 Towers in each, then 2 towers by the base on each lane.
- Flag in the middle, spawns 5 min after start and 5 min after each cap. Capping the Flag for your team will split 1200 gold between all team members. Capping the Flag is by bringing it to a circle of power in your base. The flag carrier will recieve a movement speed penalty, in addition if the carrier uses a stealth or movement increase ability or something it will drop the flag. Picking up the flag while under an effect stated above will remove the effect from the Hero. These are just some thought about the flag. It's supposed to be a gathering point so the teams really fight head on each other as 1200 gold is alot of gold in this map. The area where the flag is will be a very strategic place.
- Now to buildings (towers). They will have Fortified armor which reduces damage taken from all sources (except siege) by 75%. Siege attacks will deal 200% to Fortified armor but only 25% to all other. (I'll get more to this soon)
- Dealing a killing blow to an enemy Hero will reward you with 1 Honor Point. Each time you manage to collect 5 Honor Points you will gain a Rank, there will be 3 ranks:
5 hp = Sergeant
10 hp = Lieutenant
15 hp = Commander
- When you reach certain ranks you can use the Vehicle Shop to buy Vehicles, here is a list of those:
Glaive Thrower: Available at Sergeant Rank for 200 gold. Medium range, fast movement, low armor and health. Has ability which deals damage in a cone infront of it (to at least be able to deal some damage to units and not only buildings.)
Catapult: Available at Lieutenant Rank for 300 gold. Long range, moderate movement, slightly more armor and health than Glaive Thrower. Has ability which leaves a patch of fire on attack point dealing damage each sec for 5 sec.
Siege Tank: Available at Commander Rank for 400 gold. Short range, slow movement, high armor and health. Has 2 attacks, one for buildings and one for units. (Will also have an ability, not sure what yet)

- Vehicles can only move when a Hero is loaded in it. So they serve both as Tower destroyers and protection to the Hero as they cant be harmed until unloaded or the Vehicle is destroyed.
- Only Heroes with the appropriate rank can jump into a vehicle.

- Heroes will also work a bit differently, each Hero will have 8 spells to create their 4-spell build with, so just because you are facing for example the Faceless Worshiper, you don't know what he will do, he can create a support Hero build, nuke build or a mix between the two :) But most of the time the Heroes work best if you create a build with the appropriate spells.

So these are the first features which will seperate this AoS from other. The flag, vehicles and Hero spells :)
Perhaps there are other AoS with these features, but I havn't found any. Anyhow I will try and finnish this map anyway, perhaps I can make the map unique in other ways as the project goes on.

If you have any ideas or thoughts about this, please comment :)

P.S. I made a little map over how it might look in Paint :p the jungle is not finished yet ^^ so don't expect it to be so open like in the picture :D
 

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Level 3
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Feb 12, 2011
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Well it sounds more like a CtF because of the flags.

Well I do not quite agree. For me it looks kind of like a mix between CtF and AoS, because it is not all about capturing the flag but also about destroying the enemy base (as far as I understand it)
Sounds interesting nevertheless. Especially since I have never seen such type of a map. Well ok I haven't played a lot of CtF-map- to be honest: none- but still it looks like this could be fun. Si good lick with this.
 
Level 11
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Capturing the flag is only a small part of this map :) as it spawns every 5 min after cap (maybe I'll change it to longer after testing). The gold is a desirable reward, so teams will seek to capture the flag, however, its not such a high amount that you MUST have it, so there will be many strategies on how to handle things when the flag spawns, it depends on the situation.

My goal is for this to be an AoS map, so I don't want the CtF part of it to take over :)

The CtF part will also add to my Honor System. It will be equally hard to kill an enemy Hero in this map as it is in DotA, so reaching 15 killing blows is not an easy task just by ganking.
By giving the teams a reason to all stack up and fight will add more Honor Points to those with good team work and a good setup and will help them more in advancing through the lanes.

I hope this clarifies a little bit of what I'm thinking :)
 
Level 5
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Sounds neet to me :)
But you could spice up you CtF part - how about a random effect when you return the flag? -> honor points, gold or slightly damaging all enemy towers or even on a lower chance instead one own tower being restored?
With this random part it's still interesting to capture the flag but you won't always get to see just one thing happening (depending on playtesting, you could have a player returning the flag choose via dialog what will happen instead.. -> would make the CtF part a stronger support opportunity for different playstyles).

Just a random fought that came to mind reading your ideas :grin:
 
Level 7
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Building on what ThaAthael said, you could have different choices, where if you make the player who captures the flag able to choose, then have the effects only minor, but if you allow a random, the effects will be strong and could ultimately be devastating.

What I'm trying to say is I guess use the flag capture event as more of a strategic point in the game.
 
Level 6
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Gotta say that this is a wonderful idea. Really nice. The ctf part is great, the 8 spell choice is also great, the vehicle idea is meh but inovative.
Before I start, I'll just say that I like maps that have at least *some* logic in them so a lot of this is just my personal view :p

Some ideas :

Lanes : I still believe AoS maps should have one lane. I mean, both strategically and common sense-ique, there's no reason to split up your army. A single big lane as a battleground makes more sense, and it will result in more teamfights, which I think are generally more appreciated than farmfests. Tho I can live with several-laned AoS maps.


Ranks : Great idea. Love it. Driving vehicles on the other hand, I guess it's ok, but there's other things you can come up with ( hiring units as a personal army, getting extra gold from kills etc. ) tho honor points should be acquired from other stuff too, like people suggested.


CtF : A good mix in-between. Tho I'd not reduce ms and allow people to use mobility spells, then just give each hero at least one of the kind, so you can have people build their heroes specifically for capturing the flag. And place it far away so even with mobility spells, you'd have to walk a long way and you can still get ganked.


Other ideas : Something that can make this more unique is a different bounty system. I can't think of anything special right now, but I wanted to try and make some way of getting paid every, say, 30 seconds based on how useful you are rather than how good you can last hit. Something based on, like, damage dealt to creeps, hero kills and assists, damage dealt to towers etc.



So, I really like the idea, even if you discard everything I said. As long as it's balanced, it's going to be a great map imo :) Keep working on it.
 
Level 11
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A mix of:
DotA, AV, SotA, WSG ?

Will assits give honor points ?

It is a mix of DotA and WSG atleast, not sure what SotA is :p and ofcourse vehicles to easily destroy enemy towers. Maybe that is SotA? ^^ I'm not sure I would say it is a mix of AV in this map, not that I have thought of atleast :)

Killing blows rewards 2 Honor Points and assists rewards 1 as it looks now :)
Rank 1 (Sergeant) Requires 8 Honor Points.
Rank 2 (Leuitenant) Requires 16 Honor Points.
Rank 3 (Commander) Requires 24 Honor Points.


Gotta say that this is a wonderful idea. Really nice. The ctf part is great, the 8 spell choice is also great, the vehicle idea is meh but inovative.
Before I start, I'll just say that I like maps that have at least *some* logic in them so a lot of this is just my personal view :p

Some ideas :

Lanes : I still believe AoS maps should have one lane. I mean, both strategically and common sense-ique, there's no reason to split up your army. A single big lane as a battleground makes more sense, and it will result in more teamfights, which I think are generally more appreciated than farmfests. Tho I can live with several-laned AoS maps.


Ranks : Great idea. Love it. Driving vehicles on the other hand, I guess it's ok, but there's other things you can come up with ( hiring units as a personal army, getting extra gold from kills etc. ) tho honor points should be acquired from other stuff too, like people suggested.


CtF : A good mix in-between. Tho I'd not reduce ms and allow people to use mobility spells, then just give each hero at least one of the kind, so you can have people build their heroes specifically for capturing the flag. And place it far away so even with mobility spells, you'd have to walk a long way and you can still get ganked.


Other ideas : Something that can make this more unique is a different bounty system. I can't think of anything special right now, but I wanted to try and make some way of getting paid every, say, 30 seconds based on how useful you are rather than how good you can last hit. Something based on, like, damage dealt to creeps, hero kills and assists, damage dealt to towers etc.



So, I really like the idea, even if you discard everything I said. As long as it's balanced, it's going to be a great map imo :) Keep working on it.

These are some great thoughts :)

Lanes: The terrain is already done and made with 2 lanes, though I agree that one lane is enough. But two lanes also fits better with the flag in the middle and one lane on each side :) so it is not something I will change, but I agree with you :)

Ranks: The vehicles is to add something different to the game. Controlling extra armies has been done before and at least in my oppinion is not a very fun gameplay in these kind of maps. But everyone likes different playstyles :) All players recieve gold every 10 sec. I have thoughts about increasing these gold bonuses based on your rank to give ranks more meaning than just getting vehicles.

Ctf: At the moment it will stay as planned I'm afraid :/ the terrain is done, and it will be too easy to escape if you are allowed to use your mobility abilities like blink and such. Remember fleeing to a tower can also help you survive as enemy Heroes don't want to approach them. This part of the gameplay is really hard to balance. I will keep this idea in mind as I agree that limiting Heroes is not a good way, but atm the best way to avoid imbalance.

Heroes: Atm the 2 spell build system won't be available. I will start giving each Hero a single build, but if I find a triggerer for this project I will add the 2 spell build system, and then it would also be easier to fix the Ctf part if all Heroes could choose atleast one mobility spell.
My ideas for the moment is to have different types of Heroes. Tank, Support and Damage. Tank Heroes will be the best flag carriers for their survival.

Other ideas: I like the idea with the bounty system :) because if you think logical, damaging enemy creeps is more important then last hitting, it gives a better advantage. However, this will make it even harder for Melee Heroes to get more bounty as they will get harassed by Ranged all the time. It is easier with a last hit system for them to earn gold. But fixing a unique bounty system is something I will think about :)

Thanks for all your ideas :D
 
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