- Joined
- Aug 11, 2009
- Messages
- 605
Hi, I am starting an AoS map (like there aren't enough of those already ^^) featuring a battle between the Alliance and the Burning Legion (might change). However I have some ideas about how this will be different than others and I would like your oppinion on it
I have just barely started, so it will take quite some time before this will be out I'm afraid. Anyway, I'll get right to it, here are some features I was thinking about:
- 2 Lanes, 3 Towers in each, then 2 towers by the base on each lane.
- Flag in the middle, spawns 5 min after start and 5 min after each cap. Capping the Flag for your team will split 1200 gold between all team members. Capping the Flag is by bringing it to a circle of power in your base. The flag carrier will recieve a movement speed penalty, in addition if the carrier uses a stealth or movement increase ability or something it will drop the flag. Picking up the flag while under an effect stated above will remove the effect from the Hero. These are just some thought about the flag. It's supposed to be a gathering point so the teams really fight head on each other as 1200 gold is alot of gold in this map. The area where the flag is will be a very strategic place.
- Now to buildings (towers). They will have Fortified armor which reduces damage taken from all sources (except siege) by 75%. Siege attacks will deal 200% to Fortified armor but only 25% to all other. (I'll get more to this soon)
- Dealing a killing blow to an enemy Hero will reward you with 1 Honor Point. Each time you manage to collect 5 Honor Points you will gain a Rank, there will be 3 ranks:
5 hp = Sergeant
10 hp = Lieutenant
15 hp = Commander
- When you reach certain ranks you can use the Vehicle Shop to buy Vehicles, here is a list of those:
Glaive Thrower: Available at Sergeant Rank for 200 gold. Medium range, fast movement, low armor and health. Has ability which deals damage in a cone infront of it (to at least be able to deal some damage to units and not only buildings.)
Catapult: Available at Lieutenant Rank for 300 gold. Long range, moderate movement, slightly more armor and health than Glaive Thrower. Has ability which leaves a patch of fire on attack point dealing damage each sec for 5 sec.
Siege Tank: Available at Commander Rank for 400 gold. Short range, slow movement, high armor and health. Has 2 attacks, one for buildings and one for units. (Will also have an ability, not sure what yet)
- Vehicles can only move when a Hero is loaded in it. So they serve both as Tower destroyers and protection to the Hero as they cant be harmed until unloaded or the Vehicle is destroyed.
- Only Heroes with the appropriate rank can jump into a vehicle.
- Heroes will also work a bit differently, each Hero will have 8 spells to create their 4-spell build with, so just because you are facing for example the Faceless Worshiper, you don't know what he will do, he can create a support Hero build, nuke build or a mix between the two But most of the time the Heroes work best if you create a build with the appropriate spells.
So these are the first features which will seperate this AoS from other. The flag, vehicles and Hero spells
Perhaps there are other AoS with these features, but I havn't found any. Anyhow I will try and finnish this map anyway, perhaps I can make the map unique in other ways as the project goes on.
If you have any ideas or thoughts about this, please comment
P.S. I made a little map over how it might look in Paint the jungle is not finished yet ^^ so don't expect it to be so open like in the picture
I have just barely started, so it will take quite some time before this will be out I'm afraid. Anyway, I'll get right to it, here are some features I was thinking about:
- 2 Lanes, 3 Towers in each, then 2 towers by the base on each lane.
- Flag in the middle, spawns 5 min after start and 5 min after each cap. Capping the Flag for your team will split 1200 gold between all team members. Capping the Flag is by bringing it to a circle of power in your base. The flag carrier will recieve a movement speed penalty, in addition if the carrier uses a stealth or movement increase ability or something it will drop the flag. Picking up the flag while under an effect stated above will remove the effect from the Hero. These are just some thought about the flag. It's supposed to be a gathering point so the teams really fight head on each other as 1200 gold is alot of gold in this map. The area where the flag is will be a very strategic place.
- Now to buildings (towers). They will have Fortified armor which reduces damage taken from all sources (except siege) by 75%. Siege attacks will deal 200% to Fortified armor but only 25% to all other. (I'll get more to this soon)
- Dealing a killing blow to an enemy Hero will reward you with 1 Honor Point. Each time you manage to collect 5 Honor Points you will gain a Rank, there will be 3 ranks:
5 hp = Sergeant
10 hp = Lieutenant
15 hp = Commander
- When you reach certain ranks you can use the Vehicle Shop to buy Vehicles, here is a list of those:
Glaive Thrower: Available at Sergeant Rank for 200 gold. Medium range, fast movement, low armor and health. Has ability which deals damage in a cone infront of it (to at least be able to deal some damage to units and not only buildings.)
Catapult: Available at Lieutenant Rank for 300 gold. Long range, moderate movement, slightly more armor and health than Glaive Thrower. Has ability which leaves a patch of fire on attack point dealing damage each sec for 5 sec.
Siege Tank: Available at Commander Rank for 400 gold. Short range, slow movement, high armor and health. Has 2 attacks, one for buildings and one for units. (Will also have an ability, not sure what yet)
- Vehicles can only move when a Hero is loaded in it. So they serve both as Tower destroyers and protection to the Hero as they cant be harmed until unloaded or the Vehicle is destroyed.
- Only Heroes with the appropriate rank can jump into a vehicle.
- Heroes will also work a bit differently, each Hero will have 8 spells to create their 4-spell build with, so just because you are facing for example the Faceless Worshiper, you don't know what he will do, he can create a support Hero build, nuke build or a mix between the two But most of the time the Heroes work best if you create a build with the appropriate spells.
So these are the first features which will seperate this AoS from other. The flag, vehicles and Hero spells
Perhaps there are other AoS with these features, but I havn't found any. Anyhow I will try and finnish this map anyway, perhaps I can make the map unique in other ways as the project goes on.
If you have any ideas or thoughts about this, please comment
P.S. I made a little map over how it might look in Paint the jungle is not finished yet ^^ so don't expect it to be so open like in the picture
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