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init

Events


Unit - Starts the effect of ability

Conditions


(Ability being cast) Equal to AoE stun

Actions


Set temppoint = (Target point of ability being cast)


Custom script: set bj_wantDestroyGroup = true


Unit Group - Pick every unit in 300 range of temppoint matching conditions <your conditions - enemies>



Loop - Actions




Set temppoint2 = (Position of (Picked unit))




Unit - Create 1 Dummy at temppoint for (Triggering player) facing Default building facing degrees




Unit - Add Thunderbolt to (Last created unit)




Unit - Order (Last created unit) to Human: Mountain King - Thunderbolt (Picked unit)




Unit - Add 0.5 generic expiration timer to last created unit




Custom script: call RemoveLocation(udg_temppoint2)


Custom script: call RemoveLocation(udg_temppoint)
init

Events


Unit - Starts the effect of ability

Conditions


(Ability being cast) Equal to Warcry

Actions


Set temppoint = (Position of (Triggering unit))


Custom script: set bj_wantDestroyGroup = true


Unit Group - Pick every unit in 300 range of temppoint matching conditions <your conditions- allies>



Loop - Actions




Set temppoint2 = (Position of (Picked unit))




Unit - Create 1 Dummy at temppoint for (Triggering player) facing Default building facing degrees




Unit - Add BloodLust to (Last created unit)




Unit - Order (Last created unit) to Human: Priest - Inner Fire (Picked unit)




Unit - Add 0.5 generic expiration timer to last created unit




Custom script: call RemoveLocation(udg_temppoint2)


Custom script: call RemoveLocation(udg_temppoint)
Well the problem for the Warcry is when I use the Roar as my default caster, then add Devotion Aura on it, there are two buff showing. How to make it so that they have one buff only? It seems like removing buff is DEFINITELY impossible to do that.
It doesn't stack so it's risky to use that ability.Use the item movement speed bonus