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DOTA sven's storm bolt

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Level 5
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Nov 29, 2007
Messages
106
Any1 know how to do Sven's Storm bolt ?? I tried to do that as rocket cluster but that work with one trigger with some bugs"
firstly this was point targeter not unit so u could miss with skill
secondly if u target ground and instantly move the effect was fizzled
I would be grateful if someone could made it in test map coz sven's storm bolt was nicely done and super for my map.
Description:
Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units.

Damage type: magical
• The AoE targeting reticle must be centered over an enemy unit.
• The projectile can't be dodged by blinking or moving away.

mana cost : 140/140/140/140
cooldown : 14/14/14/14
range 600
aoe 255
stun 2sec
only deals and stuns enemy units
damage: 100/175/250/325
 
Level 22
Joined
Jan 10, 2005
Messages
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Seems like an easy spell to do, but maybe this isn't exactly what you want (I don't play DotA).

  • Untitled Trigger 001
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to ''Your spell''
    • Actions
      • Set ''SpellTargetPoint'' (A variable) = Target point of Ability being cast.
      • Unit - Create 1 Dummy for Owner of Casting Unit at (SpellTargetPoint) facing Default building facing degrees
      • Unit - Add ''Custom spell based on Chieftain's War Stomp'' to (Last created unit)
      • Unit - Order (Last created unit) to Orc Tauren Chieftain - War Stomp
 
This will do
just use silence for example to have aoe target point!
Also values can be edited with variables to optimize it even more and add more stuff to it!

This is main part of trigger, you just need to polish it!
  • Spell
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Storm Bolt
    • Actions
      • Set Point = (Target point of ability being cast)
      • Set Point2 = (Position of (Triggering unit))
      • Unit Group - Pick every unit in (Units within 300.00 of Point matching (((Owner of (Matching unit)) is an enemy of (Owner of (Triggering unit))) Equal to True)) and do (Actions)
        • Loop - Actions
          • Unit - Create 1 Dummy unit for (Owner of (Triggering unit)) at Point2 facing Default building facing degrees
          • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
          • Unit - Set level of Storm Bolt dummy for (Last created unit) to (Level of Storm Bolt for (Triggering unit))
          • Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Picked unit)
      • Custom script: call RemoveLocation (udg_Point)
      • Custom script: call RemoveLocation (udg_Point2)
 
Level 5
Joined
Nov 29, 2007
Messages
106
I did everything right like in your steps but that not work, could you do that in test map ??
On mine map it works like that:
Unit sends a bolt (bolts appears on my unit) and after 2 seconds he explode and units not taking damage and also are silenced.
dummy unit is a storm bolt model with locust ability
storm bolt dummy is a storm bolt ability with changed arrays.
 
Level 5
Joined
Aug 24, 2010
Messages
133
this map was made to demonstrate base order id
but check the range stomp thats pretty much what you want
all youd have to do is make it target unit instead of point
and change some of the art
 

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Sven's storm bolt...
Sends a bolt into a target unit which stuns units around the target upon impact...

you can try using a homing missile system and then when the missile hits the target, make a dummy unit which will cast a custom war stomp...

that is if the trigger -Kobas- gave you wasnt enough... It should work fine though his trigger will make the stun effect instantly and since you're using silence then you can target the ground.... which is not much like Sven's Bolt... which needs a unit as a target but causes an AOE stun upon impact...


I guess the best way would be to use a homing missile system...
 
that is if the trigger -Kobas- gave you wasnt enough... It should work fine though his trigger will make the stun effect instantly and since you're using silence then you can target the ground.... which is not much like Sven's Bolt... which needs a unit as a target but causes an AOE stun upon impact...
Just remove missile effect and damage from storm bolt -.-
It work fine...


just use silence for example to have aoe target point!
If he want aoe target point!
Also values can be edited with variables to optimize it even more and add more stuff to it!
Damage, floating text, more effects and so one can be added and edited with variables ofc!

This is main part of trigger, you just need to polish it!
Replace dummy units and spells with your own!
Maybe add few more actions for some of yours systems or whatever...
 
For those who do not play DotA, Sven's storm bolt works this way...

-You have an AOE selector but it needs to be clicked on a unit target-
-It sends a single storm bolt to that target unit and it is homing-
-Once it hits the target, it also stuns and damages every enemy unit around the target unit-


you can do the AOE selector but needs to be targeted to a unit by using the spell Channel as a base... set Targeting Image to true and put an AOE and then set target to Unit...
 
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