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Any way to do this?

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Level 5
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Apr 6, 2006
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is there any way to remove/reduce the impact delay for Blizzard/Rain Of Fire base spell? because if lets say you change the effect to the Altar of Depths death effect (water explosion) the effect will play first before the damage is dealt because of the landing delay of blizzard/rain of fire.

So is there any way to fix this? or is it hard coded?
 
Level 18
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Blizzard and Carrion Swarm are two completely different types of abilities.

Spyda Man said:
So is there any way to fix this?

Well, its not like its a glitch.

What do you want this spell to do? From the sounds of it you just want to deal damage to an area of effect (and play the Altar of Depths death animation).
 
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Blizzard and Carrion Swarm are two completely different types of abilities.



Well, its not like its a glitch.

What do you want this spell to do? From the sounds of it you just want to deal damage to an area of effect (and play the Altar of Depths death animation).

essentially its just a basic blizzard spell...just with a diff anim, but the impact delay of the effect of the spell only works with the timings of lets say the Blizzard shards, rain of fire shards and starfall shards for instance, not with other effects, and hence there is a delay between the animation and the damage taken.
 
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But I'm trying to absorb some of the details here; are there supposed to be many of these death effects or just one? I'm assuming that you want the effect to be played periodically over an area (and have the area damaged). Also, do you work in vJass?
 
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