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[Trigger] Any Red Flags for Crashes?

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Level 21
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Mar 16, 2008
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955
There is a crash associated with the death of this unit. Seems to be for any player that has vision of the death. Crashes to desktop.

I'm very puzzled why it's crashing and see no reason why it should. Any insight would be appreciated:
  • Golem Leave
    • Events
      • Unit - A unit leaves Fire Golem <gen>
    • Conditions
      • (Triggering unit) Equal to Fire Golem (Elemental Boss) 0687 <gen>
      • ((Triggering unit) is alive) Equal to True
    • Actions
      • Unit - Move (Triggering unit) instantly to Boss_Room_Point_Var_Fire
  • Golem Dies
    • Events
      • Unit - Fire Golem (Elemental Boss) 0687 <gen> Dies
    • Conditions
    • Actions
      • Trigger - Turn off Golem Leave <gen>
      • Trigger - Turn off Red Gate with Key Close <gen>
      • Trigger - Turn off Red Gate with Key Open <gen>
      • Trigger - Turn off Red Gate with Key Open Boss <gen>
      • Trigger - Turn off Red Gate with Key Open Boss Leave <gen>
      • Trigger - Turn off Protect Boss1 from Boats <gen>
      • Trigger - Turn off Protect Boss1 from Boats Pt 2 <gen>
      • Countdown Timer - Pause protect_boss_timer_1
      • Quest - Display to (All players) the Quest Completed message: ((Name of (Dying unit)) + , the |cffd45e19elemental boss|r, has been slain.)
      • Animation - Reset Way Gate 0688 <gen>'s animation
      • Neutral Building - Enable Way Gate 0688 <gen>
      • Destructible - Destroy Fire Gate (Vertical) 4193 <gen>
  • Protect Boss1 from Boats
    • Events
      • Unit - Fire Golem (Elemental Boss) 0687 <gen> Takes damage
    • Conditions
      • (Fire Golem <gen> contains (Damage source)) Equal to False
    • Actions
      • Special Effect - Create a special effect attached to the overhead of (Damage source) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
      • Special Effect - Destroy (Last created special effect)
      • Unit - Kill (Damage source)
      • Countdown Timer - Start protect_boss_timer_1 as a One-shot timer that will expire in 180.00 seconds
      • Trigger - Turn off (This trigger)
  • Protect Boss1 from Boats Pt 2
    • Events
      • Time - protect_boss_timer_1 expires
    • Conditions
    • Actions
      • Trigger - Turn on Protect Boss1 from Boats <gen>
 
Level 21
Joined
Mar 16, 2008
Messages
955
Don't think so but perhaps add a condition for that to be safe?

EDIT: just realized the triggers i posted were from older version. the newer version simply deleted the "boat" triggers.

EDIT 2: I'm going to update the models, seems the model artists have updated since I initially downloaded.

EDIT 3: Another thing is the crash doesn't happen 100% of the time. But when it does it's right after these units die.
 
Last edited:
Level 14
Joined
Jan 10, 2023
Messages
248
I would test it with original game models.
I doubted it was the trigger.

If it works with other models, test the import models by making a trigger that makes the unit use its death animations.

I know almost nothing about models, but that would at least prove if the bug is animation related.

Could be that they are meant only for reforged or the original wc3, or that a new version of wc3 has made them bugged.
 
Level 21
Joined
Mar 16, 2008
Messages
955
Another map was crashing with HD since patch 1.34? so I forced SD on this map as well. Going to see if players report crashing. But this crash seemed to be intermittently happening prior to 1.34.
 
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