DONE:
- Rescaled almost all humanoid units and npcs to match the environment more than before
- Fixed cam modes have been altered to improve vision
- Free cam angle of attack now changes by a small amount if a high mountain is blocking the sight
- added a system that should greatly improve fps
TO DO:
- Fix geometry close to Shade to disallow rangers to sharpshoot it through walls
- Fix Bug with stacking materials allows duping
- Fix graphical bug with orb effects to sometimes remain upon switching weapons
- Rewrite casting system to allow removing of short-duration cooldowns and possibly implementing haste stat in the future
- Rewrite combat text system to make the text stack not overflow so fast on large scale battles
- Implement SetMaxState snipped to remove some obsolete dummy abilities
- Nerf Berserker damage a little
- Add 100% armor penetration when using Bladefury
- Fix the 3 times loading bug
- Fix stun of Lieutenant
- Reduce level of Doppelgangers
- Reset cooldowns of creeps upon reset
- Fix Gaspode duping exploit
- Fix crit chance of Coup de Grace
- Add a %-crit modifier to Lightning Charge
- Fix retaliation of pets when attacked by friendlies
- Fix spawn point of Thief spawns on Sergeant
- Fix Divine fist debuff sometimes permanently staying on friendly targets
- Fix Tooltip inconsistency of Divine Fist
- Fix Fire Rune
- Fix crit rating of Assassins Blade
- Improve the AI script of Nymph's Call
- Add additional effect to Constitution: Every point now also grants +0.2 HP per character level
- Add additional effect to Wisdom: Every point adds 2% to all resistances
- Add a level cap for base classes at level 25
- Fix duration of Soaked debuff
- Change steal so that it only works on units below 50% health, to disallow for soloplay steal-farming bosses; removing stealth requirement
- Remaster XP system: xp gain of quests bound to player level
- Remaster XP system: lower xp gain curve of killing monsters past the 10th level to reduce leveling speed on higher levels
- Change scroll system to be non-perishable consumables instead of powerups, which can be saved and put into the backpack if neccesary, to allow the player to relearn once found spells if neccesary (once used, a scroll is bound to the player that used it)
- Add an NPC to Mytargas city area that allows buying a treasure chest (with several upgrades) that can be used to store and save unused equipment
- Implement MIDI-Reader and custom made music tracks
- Implement the awesome workaround to remove the need for DISBTNs and still not make your map look like a noob RPG due to the ugly green boxes
OPTIONAL (possible 1.3 includes? Or maybe still 1.2?):
- Use the texture changer trick to remove the need for armor attachments and instead use custom body textures as armor (decide that BEFORE creating new models, dumbass!)
- Add a token system for quest rewards using the food counter with unique rewards
- Add a 5-way-3-talents system to every class
- Add a mercenary system
Well I just didn't write it in. As I make this change, the stealth requirement for steal is dropped as otherwise it wouldn't make sense.That thing about steal might make it difficult for lower level thieves to steal from bosses, as they'd have to be out of combat the entire time. Maybe make steal a combat skill?
Well I just didn't write it in. As I make this change, the stealth requirement for steal is dropped as otherwise it wouldn't make sense.
i miss gaias XD
^ potentially a good idea, could throw a 1% rate steal for Shadow Seal, might please some people.
NO! It is bad enough that it has a 5% chance drop when every single character needs it! It leaves you with a 1% chance of getting it in a group of 5 presuming no one has it which generally is the case, people rarely fight shade if they have seal on the person. If there is a 1% chance drop, then it is reduced to a 0.2% chance of obtaining the item which is extremely low. I don't want to have to grind 500 shades if i want shadow seal, 100 is bad enough -_-
NO! It is bad enough that it has a 5% chance drop when every single character needs it! It leaves you with a 1% chance of getting it in a group of 5 presuming no one has it which generally is the case, people rarely fight shade if they have seal on the person. If there is a 1% chance drop, then it is reduced to a 0.2% chance of obtaining the item which is extremely low. I don't want to have to grind 500 shades if i want shadow seal, 100 is bad enough -_-
then yes zwieb, but i already predict a thief stealing some druid thing and not rolling and selling
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vestra most people don't have time or group big enough to be able to do dungeons all the time, so once you go and beat a boss it would be really sad to get a teammate who goes steals an item and we can't say anything until we find another high leveled player which i doubt unless we train them from 0 but that takes like 1 week to get full inventary playing most of the time.