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any good ideas for an evil build system

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Level 28
Joined
Apr 6, 2010
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3,103
Two spells to differentiate from a standard builder unit, allowing it to be more productive at a cost to its own health.


Pain is Illusion

The Fanatic is infused with his deity's power, allowing him to ignore any wounds for a short time, until his wounds reopen. All damage taken is reduced to zero for a short time (but kept track of). Once the spell ends, the fanatic takes all the damage he avoided in one hit, though leaving him with at least 1 HP.

Zeal

The Fanatic feels the will of his god flowing through his veins, accelerating his movements. Increased harvest and movement speed. Once the spell is over the Fanatic takes damage over time but continues to work at the increased rate for a few seconds.
 
Level 9
Joined
Dec 15, 2009
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625
While construction, each buildings exhumes an unholy aura that increases speed of nearby units (only works when you are constructing, wont work if you start the building and then leave)
 
Level 16
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Nov 30, 2009
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2,073
-Make fanatics extremely low cost with ridiculously fast build rate
-Buildings are summoned, like the Undead Scourge
-You can sacrifice fanatics to speed up construction
-During construction, any units that is not a fanatic will take continuous damage

Can't think of anything eviller than that. :V
 
Level 7
Joined
Jan 9, 2010
Messages
339
Make the main building spawn cute kittens, puppies, rabbits, hamsters etc. once in a while that need to be grilled alive/crucified alive/buried alive or anything in the ballpark of ( bad things happen to live cute innocent things )

This creates ( insert evilly evil sadistically sadistic variation of gold/lumber ) that allows you to build stuff, but when your ( evil o' meter thingy ) gets too high, supersonic rainbow-trailing cats ram into the map, cleansing all creepy things from the world and restoring the balance, or something else equally cliché and stupid. Game over. Or you can pamper said cute animals and make them the happiest fattest living beings in existence on the world...and once your (evil o' meter thingy ) gets somewhat stable, you grill them at furnace temperatures to compensate for the resources you wasted on them.

Obviously a troll suggestion but maybe it will be marginally more useful than a matchstick in Hell once modified.
Sorry, couldn't resist :ogre_hurrhurr:
 
Level 14
Joined
Sep 28, 2011
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968
you need to destroy an ennemy building for creating a building and to make a circle of deads around your building to make it functional by killing your own units or killing ennemy units near yours building and the corpse count needed would be proportionnal to the cost of the building and when a corpse disapear the building stop to work until you add corpses.
 
Level 18
Joined
Feb 13, 2011
Messages
400
You could have possessed buildings.

First your fanatic must build the base building (delaying 50% of the total building time, you could use human style of building), then building is possessed killing the fanatic in the process.
At this point your building becomes alive eating every unit in range to finish himself. Eating fanatics in range automatically, and eating any other unit with less than 10% of life or recent dead units in range. SO in order to finish a building (the 50% missing) you need to get a lot of fanatics been eaten by the building, other option is to kill enemy units in your base so the possessed building can eat them and their cadavers.
 
Level 2
Joined
Apr 21, 2012
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22
Hm.
I'd suggest an incredibly fast, quick builder with 1 HP. However, these would also be cheap (but can't harvest resources very quickly.) The fanatics would be sacrificed by the main building or by some other building to create a new building on the corpse that can then be upgraded into certain buildings such as a "Flesh Mound" or a "Boneyard". Or something.
 
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