- Joined
- Jun 2, 2009
- Messages
- 1,233
I just want to slow targeted unit for 2 seconds. I have a lot of cripple and slow abilities and this ability have to be unique
Wait condition now works in here. Trigger could not find Target unit of ability being cast. It would be super easy if i would able to use triggering unit in here.
Update: I have solved this by my own via GST System by @Uncle but still i believe there should be easier way to do that.
Wait condition now works in here. Trigger could not find Target unit of ability being cast. It would be super easy if i would able to use triggering unit in here.
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Slow //
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Actions
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Unit - Add Slow // aura to (Target unit of ability being cast)
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Set TempUnitSlow[(Player number of (Owner of (Target unit of ability being cast)))] = (Target unit of ability being cast)
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Wait 2.00 seconds
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Unit - Remove Slow // aura from TempUnitSlow[(Player number of (Owner of (Target unit of ability being cast)))]
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Unit - Remove Endurance Aura buff from TempUnitSlow[(Player number of (Owner of (Target unit of ability being cast)))]
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Unit - Remove Slow // aura from TempUnit
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Unit - Remove Endurance Aura buff from TempUnit
Update: I have solved this by my own via GST System by @Uncle but still i believe there should be easier way to do that.
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