- Joined
- Mar 6, 2006
- Messages
- 282
(sorry if this isn't in the right forum, I wasn't sure)
When using a form of maphack in my map, you get spammed with the message:
"You must explore here first."
which is from the Gameplay Interface. Now I'm wondering how I could use this as a form of detection, because if you play without maphack, you don't get any of the interface messages (which is the way I have it set up).
I had an idea, but I can't seem to get it to work. I opened my map with an MPQ Editor and edited the string file to change that message "You must explore..." to a string that was WAYY too long.
In a perfect world, I hoped that maybe once that string was called, it would crash Wc3 (thus, crashing the maphacker). Problem is, I can't seem to play the map after I've edited the string file.
Any ideas?
When using a form of maphack in my map, you get spammed with the message:
"You must explore here first."
which is from the Gameplay Interface. Now I'm wondering how I could use this as a form of detection, because if you play without maphack, you don't get any of the interface messages (which is the way I have it set up).
I had an idea, but I can't seem to get it to work. I opened my map with an MPQ Editor and edited the string file to change that message "You must explore..." to a string that was WAYY too long.
In a perfect world, I hoped that maybe once that string was called, it would crash Wc3 (thus, crashing the maphacker). Problem is, I can't seem to play the map after I've edited the string file.
Any ideas?