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Ant Wars

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Ant Wars A8

Ant Wars!
Ant Wars is a RTS that takes place underground. But it has a twist. The terrain for ant wars is randomly generated so that you will never play against people who have memorized the map. This feature includes a "-restart" command that will wipe the map clean and allowing the game to restart from the beginning.
So. Lets see it in action.
ScreenShot
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You have many options for the map size and many more options soon to come.
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Generation of the terrain takes about 1-2 seconds. -Updated (Old:5-10)

This map uses Food/Supplies instead of traditional Gold/Lumber.
Anyway, you can spawn 5-30 fungus collonies (-Updated) which act as food sources.
ScreenShot
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You may also choose the spawning size of begining armies. Ranging from small to huge.
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With a maximum of 12 players, games can get crazy :D

NEW!: Added a new kewl egg grow system based off my casting bar resource. :D
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Here are some screen shots of me screwing around in single player.
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Here is the game. It is unprotected so that others may learn from it. Though my triggering is pretty sloppy :p



View attachment Ant Wars! Alpha A10.w3x



I have run out of ideas so. . . I will be adding nearly anything you guys request!
Updates

1. Just updated a ton of stuff, fixed bugs and tweaked the terrain generator.
2. Fixed mutliplayer and fixed quite a few things. Also added a diplomacy system.
3. Added 2 new units. Driller Ant and Creeper Ant. Also added a egg grow speed option!
4. Added Fortify Evolution, changed some UI, added a "next" feature to the evolution pool. Added worms. Added the use for supplies. (GIANT MUSHROOMS!!!!)And added Queen Pheromones Evolution. Also did some bug fixing with egg laying. Fixed Fanged Drill Evolution.
5. Added Nurse Ant which heals allies and increases the growth rate of eggs. Added Sentry Ant which acts as a tower ant. When it burrows down it take the terrain from that location and uses it as a weapon. Increased terrain generation speed by about 500%. Added a chance for a giant worm to spawn with AI and will make tunnels to the nearest ant colony. Fixed a vision bug.
6. Added an upgrade for soldier ant to turn into army ant, Added Tips, Added a credit list, Added a loading screen, and added a fungus farm. Fixed 15000x15000 generation of bedrock. If player 1 red leaves the hosting triggers will be assigned to the next player down. Players are now muted when the are defeated, but when the game restarts they are unmuted.
7. Increased the healing of nurse ants, added tunnel, added a underground layer (only accessed by tunnel)
8.N/A
9.Fixed nurse healing, nurse care (so that it doesn't turn off when the egg is done growing)
Added Earthquakes as a random event.
Added Tooltips to the sentry ants when they are burrow giving a detailed explanation of what they do.
Tweaked some tooltips.
10.
Updates: V.Alpha 10

Added:

Brood Queen:

The brood queen is queen that has been mutated into throwing it's eggs at enemies and spawing brood ants from the egg on impact. It has very long range but the queen can only control 5 ants.
New Egg Grow System

This egg grow system features a grow bar which displays the growth process. It is team colored and is only visible to those who can see the egg.
Removed:

Old Egg Grow System

Replaced the old system with the new one.
What I Need To Complete This Project
-Ideas!
Poll

Brood Queen
Capable of high damage from afar (~800-1000 yard range) with eggs. The eggs, when launched will deal massive AOE damage (equivalent to the acid abdomen) and spawn Ant lings.

Ant lings will deal minimal damage but serve as a distraction for other ants to burst into a defense.

The Brood Queen will be very slow and it will take a second to burrow it down to fire the eggs. Each egg will cost the Brood Queen a significant amount of energy (~25 Out of ~100 energy total)

To regenerate energy the Brood Queen must eat food. (And possibly eat a worker for full energy)


Please, I need your feedback as to whether this is an applicable idea or not.
Loading Screen (By Frotty)
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Ant Wars has entered into it's ALPHA stage!
 

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sounds very interesting when does it come out as a non beta? will the models be available to the hive aswell?
Depending on how things go, I would say this will be finished in less than a month. Also, all the models you see are from hive. :p

Heh... Added a video. Turned out like shit tho. W/e hope it attracts more ppl.
 
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by the way that signature is very sexist yet it makes me lol too i dont know if i should thank you or spank you for such a signature XD
Lol! yeah your the first one to mention this to me. It's meant as a joke and I guess no one is offended. Lol

As for the vid, yeah I know is bad. Maybe if I mess with it more I can make it full screen n add sound.
Also! Ill be posting some updates soon...
 
Updates!
Added Fortify Evolution, changed some UI, added a "next" feature to the evolution pool. Added worms. Added the use for supplies. (GIANT MUSHROOMS!!!!)And added Queen Pheromones Evolution. Also did some bug fixing with egg laying. Fixed Fanged Drill Evolution.
Added 2 new screen shots.
Added a new youtube video!
 
Last edited:
Level 5
Joined
Aug 11, 2010
Messages
112
This looks like a very inspired map idea. While I haven't played it at the time of this post, I must say the fact the map is random makes it an attractive map already.

Though something I'd like to know, how can you be sure the players are always able to navigate the map? Surely some parts would be inaccessable due to the random generation?
 
Updates!
Added Nurse Ant which heals allies and increases the growth rate of eggs. Added Sentry Ant which acts as a tower ant. When it burrows down it take the terrain from that location and uses it as a weapon. Increased terrain generation speed by about 500%. Added a chance for a giant worm to spawn with AI and will make tunnels to the nearest ant colony. Fixed a vision bug.
Wow, haven't seen any oc for a while.
Whats oc? xD
Though something I'd like to know, how can you be sure the players are always able to navigate the map? Surely some parts would be inaccessable due to the random generation?
Everything that is generated (With the exception of bedrock) is destructible. :p
 
Updates!!!!
Added an upgrade for soldier ant to turn into army ant, Added Tips, Added a credit list, Added a loading screen, and added a fungus farm. Fixed 15000x15000 generation of bedrock. If player 1 red leaves the hosting triggers will be assigned to the next player down. Players are now muted when the are defeated, but when the game restarts they are unmuted.
Oh sweet. What's the bedrock spawning like, then?
Bedrock spawns on the exterior of the playable zone. (Keeps you inside game bounds) It acts as a boundary.
If you look at the video its the dark rock.

@Marsal I appreciate that comment :D
 
Level 5
Joined
Aug 11, 2010
Messages
112
Try making a method of fast transport. Like a series of tunnels under the map. IN FACT! On a small map, say a quarter of the size of the rest of the map, you could have a second layer, theoretically under the rest of the map.

Thep layers would need to build NEUTRAL tunnel entrances to get to the other layer, so anyone can use them.
 
Level 5
Joined
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Messages
112
Glad to have helped you. ^^ I might actually have to play it later. xD

EDIT: Also, you may want to work on making the tunnels capable of being collapsed if you haven't already. It's not a requirement, but it might make things more challenging.

Also, flying ants? Just an idea.
 
Level 5
Joined
Aug 11, 2010
Messages
112
Make the tunnels so they can be destroyed, and thus take out the link between each layer in that area.

AND WHY NOT?! :3

EDIT: Just downloaded the map on my laptop, and I have some complaints or you.

First, Giant Worms. They're like your friendly neighbourhood rapist on steroids. They move so quickly it's unbelievable, and they spawn way too frequently at the start of the game.

Second, it isn't immediately obvious your Queen Ant needs to be burrowed first to lay eggs. Or something.
 
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Giant Worms. They're like your friendly neighbourhood rapist on steroids.
Haha yeah, they really are. The idea came to me late at night (around 12ish) and I decided to add a creep that would burrow through rocks n shit. Really was a bad idea to test this at night xD
Cuz when I added them I wasn't sure if they were going to work properly... Anyway I set the spawn speed to 1 every 10 seconds. Map size 15000x15000. I waited about a minute and wondering if it worked or not. Soon after 6 burst in my base from all directions.... Nearly giving me a heart attack and destroying my queen in seconds.

Since then I weakened them and reduced the spawn time to 150-300. As of right now 2 soldiers and 1 burrow queen can take out a worm with no casualties.
And they give about 80-95 food.
As of right now worms are pretty balanced and can be both a blessing and a curse.

I believe I understand what you mean when you say tunnels should be destructible, they are... o_O

Let me err reiterate why ants shouldn't fly underground.

Ant: I grew wings and I can fly!!!!
Ceiling: NUHUH! *smack*

Practically: If an ant (or any other bug) were to try to fly underground, A they would go reallllly slow due to the darkness/unmanageable terrain. And B they would hit the ceiling too much and likely cause wing damage. Also, to fly underground for a ant with a wing span 2-3x bigger than itself must have a TON of room to spread it's wings. And tunnels just don't provide that kind of room.
 
Level 5
Joined
Aug 11, 2010
Messages
112
Considering I had only just found out HOW to lay more eggs when the first Giant Worm burst through to rape me... I was a bit unprepared, and lost a Soldier Ant.

Anyway, I'm quite pleased with gameplay so far. However, the underground is a little boring when it's only one person playing for teh lulz. So scrapping the flying ants, put some mobs underground!
 
UPDATES

Fixed nurse healing, nurse care (so that it doesn't turn off when the egg is done growing)
Added Earthquakes as a random event.
Added Tooltips to the sentry ants when they are burrow giving a detailed explanation of what they do.
Tweaked some tooltips.
Poll

Brood Queen
Capable of high damage from afar (~800-1000 yard range) with eggs. The eggs, when launched will deal massive AOE damage (equivalent to the acid abdomen) and spawn Ant lings.

Ant lings will deal minimal damage but serve as a distraction for other ants to burst into a defense.

The Brood Queen will be very slow and it will take a second to burrow it down to fire the eggs. Each egg will cost the Brood Queen a significant amount of energy (~25 Out of ~100 energy total)

To regenerate energy the Brood Queen must eat food. (And possibly eat a worker for full energy)


Please, I need your feedback as to whether this is an applicable idea or not.
 
Updates: V.Alpha 10

Added:

Brood Queen:

The brood queen is queen that has been mutated into throwing it's eggs at enemies and spawing brood ants from the egg on impact. It has very long range but the queen can only control 5 ants.
New Egg Grow System

This egg grow system features a grow bar which displays the growth process. It is team colored and is only visible to those who can see the egg.
Removed:

Old Egg Grow System

Replaced the old system with the new one.
Anyone feel like testin this on b.net with me?
 
Level 4
Joined
Jan 8, 2012
Messages
66
Glad I could help ;) It would be easy too, because for green ants just reduce blue/red tint, and for red ants just reduce green/blue tint.
 
Level 5
Joined
Aug 11, 2010
Messages
112
Trust me, you'll pick up again. I've been doing the same map for at least a year now, and while I haven't even managed to finish it yet, I am determined to finish this one! So determined, I have it saved in at least three different locations.
 
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