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Ant Wars

Discussion in 'Map Development' started by maddeem, Dec 29, 2011.

  1. maddeem

    maddeem

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    Ant Wars A8

    Ant Wars!

    Ant Wars is a RTS that takes place underground. But it has a twist. The terrain for ant wars is randomly generated so that you will never play against people who have memorized the map. This feature includes a "-restart" command that will wipe the map clean and allowing the game to restart from the beginning.
    So. Lets see it in action.
    ScreenShot
    [​IMG]

    You have many options for the map size and many more options soon to come.
    ScreenShot
    [​IMG]

    Generation of the terrain takes about 1-2 seconds. -Updated (Old:5-10)

    This map uses Food/Supplies instead of traditional Gold/Lumber.
    Anyway, you can spawn 5-30 fungus collonies (-Updated) which act as food sources.
    ScreenShot
    [​IMG]

    You may also choose the spawning size of begining armies. Ranging from small to huge.
    ScreenShot
    [​IMG]

    With a maximum of 12 players, games can get crazy :D

    NEW!: Added a new kewl egg grow system based off my casting bar resource. :D
    ScreenShot
    [​IMG]

    Here are some screen shots of me screwing around in single player.
    ScreenShot
    [​IMG][​IMG][​IMG][​IMG][​IMG]

    Here is the game. It is unprotected so that others may learn from it. Though my triggering is pretty sloppy :p



    View attachment Ant Wars! Alpha A10.w3x



    I have run out of ideas so. . . I will be adding nearly anything you guys request!
    Updates

    1. Just updated a ton of stuff, fixed bugs and tweaked the terrain generator.
    2. Fixed mutliplayer and fixed quite a few things. Also added a diplomacy system.
    3. Added 2 new units. Driller Ant and Creeper Ant. Also added a egg grow speed option!
    4. Added Fortify Evolution, changed some UI, added a "next" feature to the evolution pool. Added worms. Added the use for supplies. (GIANT MUSHROOMS!!!!)And added Queen Pheromones Evolution. Also did some bug fixing with egg laying. Fixed Fanged Drill Evolution.
    5. Added Nurse Ant which heals allies and increases the growth rate of eggs. Added Sentry Ant which acts as a tower ant. When it burrows down it take the terrain from that location and uses it as a weapon. Increased terrain generation speed by about 500%. Added a chance for a giant worm to spawn with AI and will make tunnels to the nearest ant colony. Fixed a vision bug.
    6. Added an upgrade for soldier ant to turn into army ant, Added Tips, Added a credit list, Added a loading screen, and added a fungus farm. Fixed 15000x15000 generation of bedrock. If player 1 red leaves the hosting triggers will be assigned to the next player down. Players are now muted when the are defeated, but when the game restarts they are unmuted.
    7. Increased the healing of nurse ants, added tunnel, added a underground layer (only accessed by tunnel)
    8.N/A
    9.Fixed nurse healing, nurse care (so that it doesn't turn off when the egg is done growing)
    Added Earthquakes as a random event.
    Added Tooltips to the sentry ants when they are burrow giving a detailed explanation of what they do.
    Tweaked some tooltips.
    10.
    Updates: V.Alpha 10

    Added:

    Brood Queen:

    The brood queen is queen that has been mutated into throwing it's eggs at enemies and spawing brood ants from the egg on impact. It has very long range but the queen can only control 5 ants.

    New Egg Grow System

    This egg grow system features a grow bar which displays the growth process. It is team colored and is only visible to those who can see the egg.

    Removed:

    Old Egg Grow System

    Replaced the old system with the new one.

    What I Need To Complete This Project
    -Ideas!
    Poll
    Should I add...

    Brood Queen
    Capable of high damage from afar (~800-1000 yard range) with eggs. The eggs, when launched will deal massive AOE damage (equivalent to the acid abdomen) and spawn Ant lings.

    Ant lings will deal minimal damage but serve as a distraction for other ants to burst into a defense.

    The Brood Queen will be very slow and it will take a second to burrow it down to fire the eggs. Each egg will cost the Brood Queen a significant amount of energy (~25 Out of ~100 energy total)

    To regenerate energy the Brood Queen must eat food. (And possibly eat a worker for full energy)


    Please, I need your feedback as to whether this is an applicable idea or not.


    http://www.youtube.com/watch?v=25cp8ZuhPXg&feature=youtu.be
    Loading Screen (By Frotty)
    [​IMG]

    Ant Wars has entered into it's ALPHA stage!
     

    Attached Files:

    Last edited: Jan 15, 2012
  2. Chenzi420666

    Chenzi420666

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    sounds very interesting when does it come out as a non beta? will the models be available to the hive aswell?
     
  3. maddeem

    maddeem

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    Depending on how things go, I would say this will be finished in less than a month. Also, all the models you see are from hive. :p

    Heh... Added a video. Turned out like shit tho. W/e hope it attracts more ppl.
     
    Last edited: Dec 30, 2011
  4. Chenzi420666

    Chenzi420666

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    cannot see the video very well maybe you should use Xfire to make it better quality if it is already then oh well what do i know XD

    EDIT: by the way that signature is very sexist yet it makes me lol too i dont know if i should thank you or spank you for such a signature XD
     
  5. maddeem

    maddeem

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    Offtopic
    Lol! yeah your the first one to mention this to me. It's meant as a joke and I guess no one is offended. Lol

    As for the vid, yeah I know is bad. Maybe if I mess with it more I can make it full screen n add sound.
    Also! Ill be posting some updates soon...
     
  6. maddeem

    maddeem

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    Updates!
    Added Fortify Evolution, changed some UI, added a "next" feature to the evolution pool. Added worms. Added the use for supplies. (GIANT MUSHROOMS!!!!)And added Queen Pheromones Evolution. Also did some bug fixing with egg laying. Fixed Fanged Drill Evolution.
    Added 2 new screen shots.
    Added a new youtube video!
     
    Last edited: Dec 31, 2011
  7. Omnom18

    Omnom18

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    This looks like a very inspired map idea. While I haven't played it at the time of this post, I must say the fact the map is random makes it an attractive map already.

    Though something I'd like to know, how can you be sure the players are always able to navigate the map? Surely some parts would be inaccessable due to the random generation?
     
  8. Marsal

    Marsal

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    Wow, haven't seen any oc for a while. Sounds interesting.
    Also, put hidden tags for images.
     
  9. maddeem

    maddeem

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    Updates!
    Added Nurse Ant which heals allies and increases the growth rate of eggs. Added Sentry Ant which acts as a tower ant. When it burrows down it take the terrain from that location and uses it as a weapon. Increased terrain generation speed by about 500%. Added a chance for a giant worm to spawn with AI and will make tunnels to the nearest ant colony. Fixed a vision bug.


    Whats oc? xD
    Everything that is generated (With the exception of bedrock) is destructible. :p
     
  10. Marsal

    Marsal

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    oc stands for original content
     
  11. Omnom18

    Omnom18

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    Oh sweet. What's the bedrock spawning like, then?
     
  12. maddeem

    maddeem

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    Updates!!!!
    Added an upgrade for soldier ant to turn into army ant, Added Tips, Added a credit list, Added a loading screen, and added a fungus farm. Fixed 15000x15000 generation of bedrock. If player 1 red leaves the hosting triggers will be assigned to the next player down. Players are now muted when the are defeated, but when the game restarts they are unmuted.

    Bedrock spawns on the exterior of the playable zone. (Keeps you inside game bounds) It acts as a boundary.
    If you look at the video its the dark rock.

    @Marsal I appreciate that comment :D
     
  13. Omnom18

    Omnom18

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    Looks like you have a great map in the making then. I'll actually play it, eventually. I never get round to doing things when I should do.
     
  14. maddeem

    maddeem

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    Guys, I am totally out of ideas. The only thing left I have to add is a tunnel that can connect to another tunnel.
    If anyone has any ideas concerning this map please share them :s
     
  15. Omnom18

    Omnom18

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    Try making a method of fast transport. Like a series of tunnels under the map. IN FACT! On a small map, say a quarter of the size of the rest of the map, you could have a second layer, theoretically under the rest of the map.

    Thep layers would need to build NEUTRAL tunnel entrances to get to the other layer, so anyone can use them.
     
  16. maddeem

    maddeem

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    Updates!
    Increased the healing of nurse ants, added tunnel, added a underground layer (only accessed by tunnel)


    The project is nearing it's beta stage!
     
  17. Omnom18

    Omnom18

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    Liked my idea then? ;3
     
  18. maddeem

    maddeem

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    Yeah actually, it allows a new complexity to the game :D
    If a player has a really great defense and isn't budging, you can just make a couple of holes in their base n quick attack em :p
    A excellent addition to ant wars :)
     
  19. Omnom18

    Omnom18

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    Glad to have helped you. ^^ I might actually have to play it later. xD

    EDIT: Also, you may want to work on making the tunnels capable of being collapsed if you haven't already. It's not a requirement, but it might make things more challenging.

    Also, flying ants? Just an idea.
     
  20. maddeem

    maddeem

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    Could you explain your idea a bit more on collapsible tunnels?
    Also, having ants they fly underground.... Lol

    Ant: I grew wings I can fly!
    Wall: No you can't *smack*
    Ant: *dead*

    xD