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Another small question

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Level 7
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Feb 4, 2005
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Ok it seems you cannot rotate buildings facing degrees like you rotate units and doodads by changing the degrees. I have to use triggers. I use no events, no conditions, just action - make unit(the building generated on the map) face 360 degrees for 100000 seconds, which on the animation looks to be facing downward (south), thast why 360. But when i start the game the bulding doesnt face the angle, just remains as if the trigger is not working.
 
Level 7
Joined
Feb 4, 2005
Messages
289
Thx but i did something simpler which others can use as well. If you want to rotate a building without triggers, make it "Is building" - False and then you can rotate it as a unit. Then turn it back to Is Building- True and dont move it again or you will not have the rotation again and it will be directed only in the direction, the model is made for.
 
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