Yet again I call for trigger help. The following is the tooltip of the spell I'm making.
... and here is the trigger for it:![]()
Medallion of Disturbance
The medallion, given to Frine by his father, has the ability to break any spell near the medallion's wearer. Studying this medallion might reveal more powers. Level 1 - Silences nearby enemy units. Level 2 - Silences nearby enemy units and decreases nearby enemy units' armor. Level 3 - Silences nearby enemy units, decreases nearby enemy units' armor and heals the wearer.
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MoD 1
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Medallion of Disturbance
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Actions
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Set MoD_Caster = (Casting unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Medallion of Disturbance for MoD_Caster) Equal to 1
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Then - Actions
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Set MoD_Area = (Position of MoD_Caster)
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Unit - Create 1 DUMMY for Player 6 (Orange) at MoD_Area facing Default building facing degrees
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Set DUMMY = (Last created unit)
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Unit - Add a 2.00 second Generic expiration timer to DUMMY
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Unit - Add Silence (Dummy) to DUMMY
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Unit - Order DUMMY to Neutral Dark Ranger - Silence MoD_Area
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Custom script: call RemoveLocation(udg_MoD_Area)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Medallion of Disturbance for MoD_Caster) Equal to 2
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Then - Actions
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Set MoD_Area = (Position of MoD_Caster)
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Unit - Create 1 DUMMY for Player 6 (Orange) at MoD_Area facing Default building facing degrees
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Set DUMMY = (Last created unit)
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Unit - Add a 2.00 second Generic expiration timer to DUMMY
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Unit - Add Silence (Dummy) to DUMMY
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Unit - Add Howl of Terror (Dummy) to DUMMY
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Unit - Order DUMMY to Neutral Dark Ranger - Silence MoD_Area
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Unit - Order DUMMY to Neutral Pit Lord - Howl Of Terror
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Custom script: call RemoveLocation(udg_MoD_Area)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Medallion of Disturbance for MoD_Caster) Equal to 3
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Then - Actions
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Set MoD_Area = (Position of MoD_Caster)
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Unit - Create 1 DUMMY for Player 6 (Orange) at MoD_Area facing Default building facing degrees
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Set DUMMY = (Last created unit)
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Unit - Add a 2.00 second Generic expiration timer to DUMMY
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Unit - Add Silence (Dummy) to DUMMY
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Unit - Add Howl of Terror (Dummy) to DUMMY
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Unit - Add Heal (Dummy) to DUMMY
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Unit - Order DUMMY to Neutral Dark Ranger - Silence MoD_Area
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Unit - Order DUMMY to Human Priest - Heal MoD_Caster
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Unit - Order DUMMY to Neutral Pit Lord - Howl Of Terror
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Custom script: call RemoveLocation(udg_MoD_Area)
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Else - Actions
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