- Joined
- Jan 6, 2008
- Messages
- 2,627
I just tried for a Grenade spell, but it errors
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Cast
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Gr|cffffcc00e|rnade
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Actions
- Custom script: local effect udg_GrenadeEffect
- Custom script: local integer udg_GrenadeInteger
- Custom script: local unit udg_GrenadeUnit
- Custom script: local unit udg_GrenadeMissile
- Custom script: local location udg_GrenadePoint
- Set GrenadeInteger = 50
- Set GrenadeUnit = (Triggering unit)
- Special Effect - Create a special effect attached to the left, hand of GrenadeUnit using war3mapImported\Grenade2.mdx
- Set GrenadeEffect = (Last created special effect)
- Unit - Pause GrenadeUnit
- Special Effect - Destroy GrenadeEffect
- Wait 0.10 seconds
- Animation - Play GrenadeUnit's Spell Throw Alternate animation
- Wait 1.00 seconds
- Unit - Unpause GrenadeUnit
- Animation - Play GrenadeUnit's Stand animation
- Set GrenadePoint = (Position of GrenadeUnit)
- Unit - Create 1 Grenade for (Owner of GrenadeUnit) at GrenadePoint facing (Facing of GrenadeUnit) degrees
- Set GrenadeMissile = (Last created unit)
- Set GrenadePoint2 = (GrenadePoint offset by (5000.00, 0.00))
- Custom script: call RemoveLocation(udg_GrenadePoint)
- Unit - Order GrenadeMissile to Move To GrenadePoint2
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For each (Integer A) from 1 to 200, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- GrenadeInteger Less than or equal to 100
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- GrenadeInteger Less than or equal to 100
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Then - Actions
- Wait 0.01 seconds
- Set GrenadeInteger = (GrenadeInteger + 30)
- Animation - Change GrenadeMissile flying height to (Real(GrenadeInteger)) at 0.00
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- GrenadeInteger Greater than or equal to 100
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Then - Actions
- Wait 0.01 seconds
- Animation - Change GrenadeMissile flying height to ((Current flying height of GrenadeMissile) - 30.00) at 0.00
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Integer((Current flying height of GrenadeMissile))) Equal to 0
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Then - Actions
- Unit - Kill GrenadeMissile
- Else - Actions
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If - Conditions
- Else - Actions
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If - Conditions
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Custom script: call RemoveLocation(udg_GrenadePoint2)
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Events