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Announcer / advisor / warning voices match certain units?

Level 13
Joined
Sep 4, 2008
Messages
302
I just realized the melee announcer/advisor/narrator voices are the same (?) as certain units:

Human: knight
Orc: grunt
Undead: necromancer
Night elf: huntress

I'm not sure about the first two tbh, but I'm pretty sure about UD and NE.

Anyone can confirm?

EDIT: I confirmed it in the MPQ editor - the warning voice audio files are all prefixed with Knight, Grunt, Necromancer, and either Huntress or Sentinel
 
Last edited:
Just checked the exact location of your thoughts with MPQ Editor, in the "Sound/Interface/Warning" folders. I'm using 1.29 I got from Hive Download Archive (and not the ones that's shipped by Blizzard in the recent update). There's also "CannotBuildThere" audio files in case you attempt to build structures within the obstacles. It uses the same voices as the worker units (Peasant, Peon, Acolyte), but for NE, it's the same as the Huntress.

There's also "Sound/Dialogue/GenericWarnings" stuff in the War3Local.mpq, which is basically a warning voice audio files when you're playing as Observers in Battle.net. I don't know why Blizzard added this thing.
 
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