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Animation

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Level 6
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Mar 10, 2008
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147
hi again

just a q about animations. During a cinematic, I want a unit to play it's attack 2 animation for example. But once in game instead of playing that exact animation, it plays randomly one of its attack animations, and not always the one I wanted.

What am I doing wrong? Is there a way to make a unit play an exact animation? (eg stand 2, or attack second etc... and not have it randomly pick an animation in its different types of stand or attack anims)
 
Level 6
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Mar 10, 2008
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147
well i looked in units and it's not there so it's probably in animation. But my problem is that if i do the trigger "animation: play's unit's attack2 " It will randomly play one of the different attack animations the units has and not specifically the one i choose.
 
Level 11
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Aug 16, 2007
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Ive been in there quite a lot lately... some of those people are real jerks anyways, I will say no more on the matter as it would probably mean the closing of this thread (if the conversation goes off-topic).

Still I think it would be a good place to ask,
 
Level 19
Joined
Aug 24, 2007
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2,888
wait ...
its "Attack - 2" for footman
it depends on the model you use
Check the sequence name in WE

and... you are the only one
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
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7,550
Your thread is getting moved to Cinematics, where cinematic questions belong.
[self="http://www.hiveworkshop.com/forums/forumdisplay.php?f=268"]
cinematics.gif
»»» Cinematics
[/self]
Need any help with cinematics? Discuss cinematic ideas and show us your cinematic skills in this board.
~Thread Moved
 
Level 5
Joined
May 23, 2008
Messages
148
When there are only two variations of an animation...

In some cases a simple GUI should help:
  • Animation - Play Knight 0001 <gen>'s attack animation, using only Rare animations
It shall play Attack - 2 of the Knight. Using Common animations would result in playing only Attack - 1 and never Attack - 2.
 
Level 7
Joined
Apr 9, 2008
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In the preview window, on the left side of the editor, there is a preview of the selected unit with a preview of their animations, and the names of their animations. You can use those in the Animation trigger.
 
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