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I am using the villager with 40 animations and I cant seem to figure out how to use the custom animations. Also a list of what each animation is would be nice.
The event and condition depends on whehn you want these removed. If, for example, you pick a bow item, then you would want the range animations played, so, it would look something like this:
Trigger
Events
Unit - A unit acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Bow
Actions
Animation - Remove Attack -1 animation tag from (Triggering unit)
You will also remove any melee-related animation.
You can also add a Cleaving attack ability with values set to 0 and Art - Animation names to the name of your animation.
Attack Copy
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Spearman
Actions
Animation - Play (Attacking unit)'s attack defend animation
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