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Animation

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The event and condition depends on whehn you want these removed. If, for example, you pick a bow item, then you would want the range animations played, so, it would look something like this:
  • Trigger
  • Events
    • Unit - A unit acquires an item
  • Conditions
    • (Item-type of (Item being manipulated)) Equal to Bow
  • Actions
    • Animation - Remove Attack -1 animation tag from (Triggering unit)
You will also remove any melee-related animation.

You can also add a Cleaving attack ability with values set to 0 and Art - Animation names to the name of your animation.
 
Level 13
Joined
Sep 24, 2007
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1,023
I figured it out I did it like this

Attack Copy
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Spearman
Actions
Animation - Play (Attacking unit)'s attack defend animation


but thanks for the help anyway
 
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