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I don't really know, but afaik you could run a trigger so when an unit is just going to attack, play the animation you want (According to the system, so it must run with booleans). And The System would run that new animation instead of the original one, that's because the original one predates the new one, so it's overwritten. I hope I understood you.
I have a map which needs uses this method. Bcz there are different classes. For melee there are sword, axe and spear which require different animatons in attacks but they all use the same model.
You can call the desired animation via custom triggers.
Yup however you have to trigger/code it. Reset it then add new tag or play animation by custom script/its jass function because the GUI one gets overwritten by normal attacks and movement and abilities. While the jass overwrites everything.
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