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Animation Problem (making a hero loop Spell Stand)

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Level 3
Joined
Dec 1, 2008
Messages
21
Triggers! lol

But you can do it this way I think to
Get an auto cast spell-Cold Arrows
change around the effects and all buffs damage all that radious stuff like that
and make it so that the mana cost is 1 and the units mana is 1000000 with 10000 mana regen there your done and then just make sure autocast is turned on and there but use triggers so it just attacks or makes the spell target himself? try that anyway GOOD LUCK!
 
Level 5
Joined
Nov 2, 2008
Messages
48
Triggers! lol

But you can do it this way I think to
Get an auto cast spell-Cold Arrows
change around the effects and all buffs damage all that radious stuff like that
and make it so that the mana cost is 1 and the units mana is 1000000 with 10000 mana regen there your done and then just make sure autocast is turned on and there but use triggers so it just attacks or makes the spell target himself? try that anyway GOOD LUCK!

Yes, but i need the "Slam Spell" animation.
 
Level 18
Joined
Aug 23, 2008
Messages
2,319
  • Events
    • Time - Every x seconds of the game time
  • Conditions
  • Actions
    • Animation - Play Archimonde's Spell Slam animation
Where x is the time the Spell Slam animation takes to complete. You can check this by choosing a model in the Object Editor, mark Archimonde (don't select), alt+tab to your main Word Editor screen (with the terrain) and use the arrows near the animation name that's above the unit preview (to the left of your screen).
In case you can't find all this, I looked it up for you: It's 3.133s. So set the the time in the event to 3.133 (or 3.13) :wink:

If you want him to start/stop, just turn that trigger on/off.
 
Level 11
Joined
Dec 31, 2007
Messages
780
perhaps you want to make an string array variable... store there some animation names... and inside the periodic event trigger use a random number between the minimum array value of your string variable and the maximum... this will make your unit to play a random animation every time the triggers fires...
 
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