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I have a trigger that deal damage, but the (caster) animation is a bit slower so they actually get healed or damaged faster, is there anything I can do about it? Any advices?
Its up to you to actually sync the ability effects with the trigger, only object editor abilities will actually sync themselves naturally.
That being said, its all very based on context. What exactly are you trying to do?
The "Animation - Cast Point" is time that spell's effect is delayed when caster starts casting an ability. It was add for reasons such as yours. Try playing with that field.
Animation - Cast Point is field in unit's Object Editor window.
The event "begins effect" should automatically sync up since it fires the instant the ability is cast which is a natural sync point based on the constants defined in the object editor.
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