- Joined
- Jan 9, 2005
- Messages
- 2,126
Is there a way to control what animation a unit plays when it attacks, or negate the attack animation altogether? (This is for use in my Persistent Beam system).
Let's say I have an Archmage. When he attacks instead of playing his normal attack animation, it plays it's channel animation instead, and any consequent attack animations are cancelled so that they don't interrupt the channeling animation. This is maintained until the persistent beam is terminated.
Is that at all possible?
Let's say I have an Archmage. When he attacks instead of playing his normal attack animation, it plays it's channel animation instead, and any consequent attack animations are cancelled so that they don't interrupt the channeling animation. This is maintained until the persistent beam is terminated.
Is that at all possible?