Hey, I'm trying to conserve the filesize for a map, and I want to avoid repeating the model twice to have a different texture. So my plan was to just repeat the original animation, and then have one of the sets all Alternate animations.
So, is there a way to change the texture that it uses so that the normal animations have the one texture, while the Alternates all have a seperate animation?
So, is there a way to change the texture that it uses so that the normal animations have the one texture, while the Alternates all have a seperate animation?