- Joined
- Mar 21, 2008
- Messages
- 375
Guy who pretty much knows nothing about modeling here
I'm using Mdlvis to animate, and I see that you can rotate attachment points which in turn rotates the attachment itself (obviously).
So, for example, say I want to make a unit twirl the weapon carried in his left hand. The problem I have is with the poor visual representation of how the weapon is oriented inside Mdlvis; I would keep having to import the unit model into a map just to see how it looks like in-game. Is there any way to make this less tedious?
(also, a weapon twirling animation doesn't sound that hard to make - this is mainly a problem for more complicated motions)
I'm using Mdlvis to animate, and I see that you can rotate attachment points which in turn rotates the attachment itself (obviously).
So, for example, say I want to make a unit twirl the weapon carried in his left hand. The problem I have is with the poor visual representation of how the weapon is oriented inside Mdlvis; I would keep having to import the unit model into a map just to see how it looks like in-game. Is there any way to make this less tedious?
(also, a weapon twirling animation doesn't sound that hard to make - this is mainly a problem for more complicated motions)