Yeah I heard it was leaked earlier, I'm happy to have not seen it before the official announcement.
Anyway, I posted this here because :
As it concerns Diablo 3 it concerns D3W, doesn't it? It's just to make sure that da concerned people know about this.
I talk about him on other forums that Hiveworkshop, that's not the problem.
LTGH said:
Its fun that they choosed to take the monk back becouse he was in Diablo: Hellfire. And what makes that so fun is that many people did not know about the Diablo 1 Expansion pack
Some peoples reaction was "yey, a new class" but it is not a new class, he was in diablo 1!
The lore of Hellfire isn't canon to the Diablo universe, the monk from back then and the actual monk don't have the same roots, background and stuff.
Hellfire was made by Sierra in the first place, Blizzard just agreed to it.
NB : The brotherhood of the Bough (that's the Hellfire monks'), Na-Krul, and the insectoid aliens don't exist in the
Real Blizzard Diablo.
It's a new class, no doubt. As the monk from Hellfire had a very limited background and as he was from Diablo 1, had only one specific skill, which was "Search".
The monk was my favorite class from D1+HF, this monk is a new class, he is a melting pot of Assassin, Paladin and various elements from Barbarian (I bet he has a "iron skin"-like skill) and other stuff.
-----
Okay! Now for the serious part.
How is the monk gonna be introduced in D3W?
I'm not gonna tell you what to do and stuff, I just want to expose some aspects and points of his gameplay.
What makes the Monk truly unique is his "combo" fighting.
He seems to work on a 1-2-3 basis.
Each of his
ATTACK spells (with some exceptions as "Seven Sided Strike") have 3 forms :
1 - Da week form
2 - Da nice form
3 - Da imba form
The first spell he casts is the number 1, the second is number 2 and the third is number 3 (I'm a genius xD)
The trick is that he can combo using the first form of a skill and then the second form of another skill.
To render this in D3W, and I'm not the best map maker of the world, but if I was to make the triggers, I think there is two options :
- The "simple" one would be to create 3 versions of each attack skill, and when casting a skill, you replace the attack skills with their level 2 counterparts.
- The nicer but "triggery" way would be to create all-triggered skills, and a counter that counts "one-two-three-one-two-three" and goes up each time a skill is cast.
When casting a spell, the trigger would check the counter and cast the matching form of the skill.
This bald man is surely gonna be a pain in the ass ^^ .