-Basic Setting (Beginning)
- The players wake up only to find a vast post-apocalyptic world at their feet.
- The general community of NPC's do not speak with you due to reasons unknown.
- Your life seems to be blank or empty.
-Clues to the Present
- Players will encounter "ghosts" on their journey that will lead them in the right direction or send them to their doom.
- Players will find clues that will help players slowly learn what had happened and why they're there.
- Players will solve puzzles that will test their wit.
-Clues to the Past
- Players will find items that will produce a flashback for the player that picked the item up.
-List of NPC's
- Ghost - Ghosts will randomly appear on the players' journey. They will either lead the player on the right path, or instead present them with a puzzle that will either lead them to their doom or on the right path. (All Players)
- Hag - Hags will be found by old houses/buildings. They will whisper to a majority of the players telling them to come to her. There is a chance that the hag will present a short puzzle for 2 random players in the game. The rest of the players rely on the wit of those 2 players to continue on. (2 players)
-Player Characters (Heroes)
- The Mechanic
- The Widow
- The Businessman
- The ex-Marine
- The Convict
I will continue to update these lists.
If you have an idea/suggestion please post it.