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I would like to know how you may send, say, a peasant to a building and have an option of training in into a footman. I would also like it to cost money on the toolbar, how would I do this?
There is a condition which checks whether a unit is loaded into a transport. So maybe give that building an ability and tell the loaded units to exit and give them a chas ability which changes them into the upgrade. Depends how you want to work it.
I mean there being like a footman unit icon on your barracks, and to train one you merely have to select a peasant within a limited range, or a peasant can be sent to that building to automatically be trained for a cost of gold. I want this to be universal so it can be used with any building and any unit outcome, as well as any cost.
Ever heard of Sacrificial Pit? I think it does all of that stuff: turns acolytes into shades, with a gold cost etc. Just change the values in the object editor.
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