A unit cancels training a unit.

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Triggering Unit is the Structure.
  • Untitled Trigger 001
    • Events
      • Unit - A unit Cancels training a unit
    • Conditions
    • Actions
      • Animation - Play (Triggering unit)'s death animation
You'll probably need to add a Wait to get it to play the animation:
  • Untitled Trigger 001
    • Events
      • Unit - A unit Cancels training a unit
    • Conditions
    • Actions
      • Wait 0.00 seconds
      • Animation - Play (Triggering unit)'s death animation
This is because the building's "training" animation overrides the triggered animation, but if we delay the triggered animation then the opposite will happen.
 
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