I've been tinkering around with several of the options in the map editor, because I want to learn as much as I can before making a map for Battle.net, and I currently have two questions I am looking for answers to.
Firstly, while usage of Starcraft models is extremely common in maps, while fiddling around with them, I have come across an interesting problem. Specifically, how can I create a true to form Carrier with its Interceptors. I cannot think of or find a basis in the game for a unit that functions like the Carrier did, releasing Interceptors to attack the targeted unit and docking them otherwise. I have seen a map where the Interceptors were employed by the use of an ability based on the Crypt Lord's Locust Swarm, but that is about the only use of them I have found. I have thought about trying to use the Goblin Zepplin's ability as a transport as the basis for a docking system, but I am not sure exactly how to go about this, while keeping the Interceptors automated. I would appreciate information about how to do this, or a better way of making a true to form Carrier. (Also, it would be very nice if someone could fill in the gaps in the array of Starcraft models. Many of the less essential buildings and units seem to have been left out, and I lack the utilities, and probably the skills, to create my own models.)
Secondly, while I have had similar difficulty with other subjects in the editor, a particular question I have is how to make certain abilities a part of friendly fire. For an ability like Cluster Rockets, I have been unable to make it damage friendly units, although I can make them applicable targets. If anyone could tell me how to alter such aspects of an ability.
I would greatly appreciate answers to either of these questions.
Firstly, while usage of Starcraft models is extremely common in maps, while fiddling around with them, I have come across an interesting problem. Specifically, how can I create a true to form Carrier with its Interceptors. I cannot think of or find a basis in the game for a unit that functions like the Carrier did, releasing Interceptors to attack the targeted unit and docking them otherwise. I have seen a map where the Interceptors were employed by the use of an ability based on the Crypt Lord's Locust Swarm, but that is about the only use of them I have found. I have thought about trying to use the Goblin Zepplin's ability as a transport as the basis for a docking system, but I am not sure exactly how to go about this, while keeping the Interceptors automated. I would appreciate information about how to do this, or a better way of making a true to form Carrier. (Also, it would be very nice if someone could fill in the gaps in the array of Starcraft models. Many of the less essential buildings and units seem to have been left out, and I lack the utilities, and probably the skills, to create my own models.)
Secondly, while I have had similar difficulty with other subjects in the editor, a particular question I have is how to make certain abilities a part of friendly fire. For an ability like Cluster Rockets, I have been unable to make it damage friendly units, although I can make them applicable targets. If anyone could tell me how to alter such aspects of an ability.
I would greatly appreciate answers to either of these questions.