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Alter missile (impact) art

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Level 5
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Jan 6, 2010
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116
Gooday,

Can someone suggest what is the easiest way to alter a missle art to swap the impact art with an existing animation I already have?

Specifically, I want to change the impact explosion of Mortar Teams, seeing as there exists a lot of cool explosion animations out there. Similarly, I want to add some kind of explosion impact art to the Red Dragen missile attack.

How would you proceed? Your wisdom is greatly appreciated :)
 
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Level 22
Joined
Sep 7, 2013
Messages
235
I think it will probably be easier to start from the explosion model if the explosion is complicated (In Magos, open the Node manager and you will easily see which model is the more complex).
Explosion models available usually have only a "Birth" animation, so first you will have to rename this sequence as "Death".
Then you will have to import the geoset from the missile and copy the particles/ribbons if any, and make all of that appear in a "Stand" animation.
 
Level 5
Joined
Jan 6, 2010
Messages
116
Thanks for your reply. However, I have so little spare time and energy these days to learn these things..
Do you or somebody else want to do this for me as paid work? What would you take to edit the following animations?

*Add an existing animation as impact animation to the Red Dragon attack
*Swap the existing impact animation of the mortar team attack with another existing animation.
*remove the "sheep"-sound from the Polymorph spell.


EDIT: I just realized that this should probably go to the Requests-forum
 
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