Hello again
Alright, as the title suggests, i did a thing and as a beginner trigger dude, i feel like this will leak if i just use it as it is, am i wrong?
Alright, as the title suggests, i did a thing and as a beginner trigger dude, i feel like this will leak if i just use it as it is, am i wrong?
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SpawnLevel1Mobs
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Events
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Conditions
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Actions
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Set VariableSet SelectedMobGroup = (Units of type No unit-type)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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EncounterSelection Equal to 1
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Then - Actions
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Set VariableSet SelectedMobGroup = Zone1Thieves
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Then - Actions
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Set VariableSet MobSpawnPoints = (Random point in Zone1EncounterArea <gen>)
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Unit - Create (Random integer number between 0 and ((NumberOfPlayers / 2) + 1)) (Unit-type of (Random unit from SelectedMobGroup)) for Neutral Hostile at MobSpawnPoints facing Default building facing degrees
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Custom script: call RemoveLocation (udg_MobSpawnPoints)
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Else - Actions
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