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Ally Unally

Events


Player - Player 1 (Red) types a chat message containing -ally as A substring


Player - Player 2 (Blue) types a chat message containing -ally as A substring


Player - Player 3 (Teal) types a chat message containing -ally as A substring


Player - Player 4 (Purple) types a chat message containing -ally as A substring


Player - Player 5 (Yellow) types a chat message containing -ally as A substring


Player - Player 6 (Orange) types a chat message containing -ally as A substring


Player - Player 7 (Green) types a chat message containing -ally as A substring


Player - Player 8 (Pink) types a chat message containing -ally as A substring


Player - Player 9 (Gray) types a chat message containing -ally as A substring


Player - Player 10 (Light Blue) types a chat message containing -ally as A substring


Player - Player 1 (Red) types a chat message containing -unally as A substring


Player - Player 2 (Blue) types a chat message containing -unally as A substring


Player - Player 3 (Teal) types a chat message containing -unally as A substring


Player - Player 4 (Purple) types a chat message containing -unally as A substring


Player - Player 5 (Yellow) types a chat message containing -unally as A substring


Player - Player 6 (Orange) types a chat message containing -unally as A substring


Player - Player 7 (Green) types a chat message containing -unally as A substring


Player - Player 8 (Pink) types a chat message containing -unally as A substring


Player - Player 9 (Gray) types a chat message containing -unally as A substring


Player - Player 10 (Light Blue) types a chat message containing -unally as A substring

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Substring((Entered chat string), 1, 5)) Equal to -ally



Then - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Triggering player) Not equal to Player 1 (Red)






(Substring((Entered chat string), 7, 17)) Equal to red





Then - Actions






Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision






Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Triggering player) Not equal to Player 2 (Blue)








(Substring((Entered chat string), 7, 17)) Equal to blue







Then - Actions








Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision








Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))







Else - Actions








If (All Conditions are True) then do (Then Actions) else do (Else Actions)









If - Conditions










(Triggering player) Not equal to Player 3 (Teal)










(Substring((Entered chat string), 7, 17)) Equal to teal









Then - Actions










Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision










Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))









Else - Actions










If (All Conditions are True) then do (Then Actions) else do (Else Actions)











If - Conditions












(Triggering player) Not equal to Player 4 (Purple)












(Substring((Entered chat string), 7, 17)) Equal to purple











Then - Actions












Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision












Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))











Else - Actions












If (All Conditions are True) then do (Then Actions) else do (Else Actions)













If - Conditions














(Triggering player) Not equal to Player 5 (Yellow)














(Substring((Entered chat string), 7, 17)) Equal to yellow













Then - Actions














Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision














Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))













Else - Actions














If (All Conditions are True) then do (Then Actions) else do (Else Actions)















If - Conditions
















(Triggering player) Not equal to Player 6 (Orange)
















(Substring((Entered chat string), 7, 17)) Equal to orange















Then - Actions
















Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
















Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))















Else - Actions
















If (All Conditions are True) then do (Then Actions) else do (Else Actions)

















If - Conditions


















(Triggering player) Not equal to Player 7 (Green)


















(Substring((Entered chat string), 7, 17)) Equal to green

















Then - Actions


















Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision


















Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))

















Else - Actions


















If (All Conditions are True) then do (Then Actions) else do (Else Actions)



















If - Conditions




















(Triggering player) Not equal to Player 8 (Pink)




















(Substring((Entered chat string), 7, 17)) Equal to pink



















Then - Actions




















Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision




















Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))



















Else - Actions




















If (All Conditions are True) then do (Then Actions) else do (Else Actions)





















If - Conditions






















(Triggering player) Not equal to Player 9 (Gray)






















(Substring((Entered chat string), 7, 17)) Equal to gray





















Then - Actions






















Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision






















Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))





















Else - Actions






















If (All Conditions are True) then do (Then Actions) else do (Else Actions)























If - Conditions
























(Triggering player) Not equal to Player 10 (Light Blue)
























(Substring((Entered chat string), 7, 17)) Equal to light blue























Then - Actions
























Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
























Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))























Else - Actions



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Substring((Entered chat string), 1, 7)) Equal to -unally





Then - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Triggering player) Not equal to Player 1 (Red)








(Substring((Entered chat string), 9, 19)) Equal to red







Then - Actions








Player - Make (Triggering player) treat Player 1 (Red) as an Enemy








Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + ( has unallied + (Name of Player 1 (Red))))







Else - Actions








If (All Conditions are True) then do (Then Actions) else do (Else Actions)









If - Conditions










(Triggering player) Not equal to Player 2 (Blue)










(Substring((Entered chat string), 9, 19)) Equal to blue









Then - Actions










Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy










Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + ( has unallied + (Name of Player 2 (Blue))))









Else - Actions










If (All Conditions are True) then do (Then Actions) else do (Else Actions)











If - Conditions












(Triggering player) Not equal to Player 3 (Teal)












(Substring((Entered chat string), 9, 19)) Equal to teal











Then - Actions












Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy












Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + ( has unallied + (Name of Player 3 (Teal))))











Else - Actions












If (All Conditions are True) then do (Then Actions) else do (Else Actions)













If - Conditions














(Triggering player) Not equal to Player 4 (Purple)














(Substring((Entered chat string), 9, 19)) Equal to purple













Then - Actions














Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy














Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + ( has unallied + (Name of Player 4 (Purple))))













Else - Actions














If (All Conditions are True) then do (Then Actions) else do (Else Actions)















If - Conditions
















(Triggering player) Not equal to Player 5 (Yellow)
















(Substring((Entered chat string), 9, 19)) Equal to yellow















Then - Actions
















Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
















Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + ( has unallied + (Name of Player 5 (Yellow))))















Else - Actions
















If (All Conditions are True) then do (Then Actions) else do (Else Actions)

















If - Conditions


















(Triggering player) Not equal to Player 6 (Orange)


















(Substring((Entered chat string), 9, 19)) Equal to orange

















Then - Actions


















Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy


















Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + ( has unallied + (Name of Player 6 (Orange))))

















Else - Actions


















If (All Conditions are True) then do (Then Actions) else do (Else Actions)



















If - Conditions




















(Triggering player) Not equal to Player 7 (Green)




















(Substring((Entered chat string), 9, 19)) Equal to green



















Then - Actions




















Player - Make (Triggering player) treat Player 7 (Green) as an Enemy




















Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + ( has unallied + (Name of Player 7 (Green))))



















Else - Actions




















If (All Conditions are True) then do (Then Actions) else do (Else Actions)





















If - Conditions






















(Triggering player) Not equal to Player 8 (Pink)






















(Substring((Entered chat string), 9, 19)) Equal to pink





















Then - Actions






















Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy






















Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + ( has unallied + (Name of Player 8 (Pink))))





















Else - Actions






















If (All Conditions are True) then do (Then Actions) else do (Else Actions)























If - Conditions
























(Triggering player) Not equal to Player 9 (Gray)
























(Substring((Entered chat string), 9, 19)) Equal to gray























Then - Actions
























Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
























Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + ( has unallied + (Name of Player 9 (Gray))))























Else - Actions
























If (All Conditions are True) then do (Then Actions) else do (Else Actions)

























If - Conditions


























(Triggering player) Not equal to Player 10 (Light Blue)


























(Substring((Entered chat string), 9, 19)) Equal to light blue

























Then - Actions


























Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy


























Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + ( has unallied + (Name of Player 10 (Light Blue))))

























Else - Actions





Else - Actions
Game - Set Lock alliance settings to Off
What an ugly trigger. No offense, GUI's just bad-lookin'.
