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How to add a grace period?

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Mar 9, 2016
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I have an alliance system in my map, which is "-ally / -unally" by colors. However, i'd like everyone to start off allied and automatically unally after 10 minutes. They can decide to forge alliances after the grace period has ended. Which would mean that they can't use the "-ally" or "-unally" commands while the grace period lasts.
 
I imagine there are two triggers for the "-ally" and "-unally" commands. There is a little checkbox somewhere on the trigger editor where you can turn them off or disable them (I forget what they look like because they don't work with JASS so I never use them any more).

Anyway, I think one of them is called "Initially On". Uncheck that one (should grey out the trigger on the side bar). Then, in your trigger where the grace period ends, you can turn those triggers on again.

  • Grace Period
  • Events
    • Time - Time elapsed equal to 600.00 seconds
  • Conditions
  • Actions
    • ---- make everyone unally each other ----
    • Trigger - Turn on <ally command trigger>
    • Trigger - Turn on <unally command trigger>
 
I imagine there are two triggers for the "-ally" and "-unally" commands. There is a little checkbox somewhere on the trigger editor where you can turn them off or disable them (I forget what they look like because they don't work with JASS so I never use them any more).

Anyway, I think one of them is called "Initially On". Uncheck that one (should grey out the trigger on the side bar). Then, in your trigger where the grace period ends, you can turn those triggers on again.

  • Grace Period
  • Events
    • Time - Time elapsed equal to 600.00 seconds
  • Conditions
  • Actions
    • ---- make everyone unally each other ----
    • Trigger - Turn on <ally command trigger>
    • Trigger - Turn on <unally command trigger>
Ah, its that simple. Thanks.
 
Remember that a map with only allies is unable to be played in multiplayer, giving the error that you cannot start a map with only one team.

So, you should probably not make them allied initially, but instead make them allied via triggers on map init instead.
That's fine, there are enemy forces. Thanks though.
 
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