- Joined
- Aug 2, 2006
- Messages
- 346
I'm making a map where someone is "The Thing". "The Thing" appears to be a normal human, but they can transform into a monster and kill people. When they transform into a monster, every body else has no idea which player turned into it (assuming they didn't see the transformation, only the monster itself). The problem is, they are still allied to "The Thing" and won't attack, but if I make it so it will unally them if the thing get's close, or if they send an attack order, the player could look in the alliance settings and see who was unallied: mystery solved.
Anybody have any advice on what to do?
I'm considering having a fake aquisition range type system, where the unit will automatically attack the thing as if it were an enemy (through triggers), but that would still look a bit confusing with the thing appearing to be an ally.
Anybody have any advice on what to do?
I'm considering having a fake aquisition range type system, where the unit will automatically attack the thing as if it were an enemy (through triggers), but that would still look a bit confusing with the thing appearing to be an ally.