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Warcraft III cliffs are not recommended for terrains. The map seems to have no doodads besides trees and rocks. Also, you should use more ground textures. Variation of ground textures always gives a touch of beautification.
It was for the RP map that is based off of ERP, which in turn was based off another map. Its not completely done yet, and I'm going to add more variation. But I feel that I've used up too many doodads on the trees. I am working on WEU, but I prefer to reduce doodads to reduce loading times and make it easier for lower performance comps. I intend in other words, to make this playable and not look like total shit.
AHHHH!!!! cliffs the horror, btw dont use cliffs. put some plants in the forests, like shrubs, flowers, ect. once you do that please give us another screen shop to tell you what we think.
AHHHH!!!! cliffs the horror, btw dont use cliffs. put some plants in the forests, like shrubs, flowers, ect. once you do that please give us another screen shop to tell you what we think.
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