Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
New terrain I've made. The background of the pictures is blanck since I've only made an island in a lot of shallow water. I might make terrain around the island but I'm not decided yet. Anyways enjoy the shots!
To be honest, it doesn't look like a Graveyard. You should place a lot more grave stones than three!
And as Ivanneth said, real modern graveyards are nice and comfortable to be in. Yours on the other hand look like a freakish grave spot for a couple people in a nuclear wastleland on an abandoned island.
How about trying to make a modern graveyard? It's a lot easier and would look a lot better to be honest.
~Craka_J
I think I'll start working on a mor modern looking graveyard. But before I do does anyone know where I can get a tree model that looks like a willow tree. Kind of like the model from dota the custom model of the world tree with leaves and the lamps on it.
And if it helps understand the first grave yard better it could be the graveyard of a Lord or very powerful evil being and his 3 most loyal subjects. Just an idea that could explain the size.
If it was a Lord, then it would probably be placed in a giant tomb, not in the middle of a forest XD.
Could use a lot more terrain variation and doodads.
--donut3.5--
Looks more like some dead forrest than a graveyard. Anyways the pictures vary in quality but generaly aren't anything special, you need to get some better views and make better use of the space within you are terraining.
Well in that case we need to make a difference between the: Horror Graveyard and the Peacefull Cemetary. the graveyard is the place were zombies roam, the cemetary is boring.
its abit small for a graveyard, perhaps adding some graves would do
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.