• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • It's time for the first HD Modeling Contest of 2025. Join the theme discussion for Hive's HD Modeling Contest #7! Click here to post your idea!

All of custom models in my map are gone!

Status
Not open for further replies.
Level 7
Joined
Jul 12, 2017
Messages
139
I have experienced this before but I didn't think it will just happen right away before I back up my file!

1644857232949.png


everything has gone missing and all my important files have 0 size! Is there any easy way to fix this without importing everything again? It took like several hours because I have 200+ files!
 
If you are using Reforged world editor and didn't use it much since the time when your map was lost, there is a possibility of backups of your map getting created in the directory "Documents/Warcraft III/JassHelper/backups/" but it is a rolling backup I think, so probably the more you have opened and saved maps since the time when you lost your map, the less likely it is that there will be a backup in this folder. I'm also not certain what the rule is for when backups do and do not get created in this folder, although you could probably lookup the jasshelper documentation to find out.

Anyway, it is worth checking. Before any more time goes on, first thing I recommend is copy the "backups" folder in that location from your computer to some other place where you control it, just to be sure while you are going through this folder and reviewing in case your map is in there that you can make sure it doesn't write over it while you're looking through what was there. (Keep in mind, World Editor with JassHelper plugin would actively write over the stuff in that backups folder while running and saving anything)

The second place to check that is also unlikely but possible to contain a backup is the folder "C:\Users\<username>\AppData\Local\Temp\WorldEditTestMap.w3x" but this will only contain the most recently played map with the "Test Map" button in the World Editor, so if you tested any map, or the broken version of your map, then this will contain the broken version. Also, the folder "AppData" is a windows hidden folder so you'd have to google how to make those visible.


Edit: in the case if you are lucky, my advice would be:

  • find the backup of your map that has the assets, but it's outdated
  • get the new "good" but corrupted copy of your map that's missing the assets
  • use an automated tool to dump all the assets into the good copy from the bad copy, so it's like a 1-click way to correct what's in the good copy. that way you don't lose your changes
 
Last edited:

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,264
Seems like another case of...

The recommended solution is to use an old backup to source most of the imports from in the correct folder structure and then re-import the difference, or use screenshots of the broken imports as a reference to place all the files using file explorer.
 
Level 7
Joined
Jul 12, 2017
Messages
139
If you are using Reforged world editor and didn't use it much since the time when your map was lost, there is a possibility of backups of your map getting created in the directory "Documents/Warcraft III/JassHelper/backups/" but it is a rolling backup I think, so probably the more you have opened and saved maps since the time when you lost your map, the less likely it is that there will be a backup in this folder. I'm also not certain what the rule is for when backups do and do not get created in this folder, although you could probably lookup the jasshelper documentation to find out.

Anyway, it is worth checking. Before any more time goes on, first thing I recommend is copy the "backups" folder in that location from your computer to some other place where you control it, just to be sure while you are going through this folder and reviewing in case your map is in there that you can make sure it doesn't write over it while you're looking through what was there. (Keep in mind, World Editor with JassHelper plugin would actively write over the stuff in that backups folder while running and saving anything)

The second place to check that is also unlikely but possible to contain a backup is the folder "C:\Users\<username>\AppData\Local\Temp\WorldEditTestMap.w3x" but this will only contain the most recently played map with the "Test Map" button in the World Editor, so if you tested any map, or the broken version of your map, then this will contain the broken version. Also, the folder "AppData" is a windows hidden folder so you'd have to google how to make those visible.


Edit: in the case if you are lucky, my advice would be:

  • find the backup of your map that has the assets, but it's outdated
  • get the new "good" but corrupted copy of your map that's missing the assets
  • use an automated tool to dump all the assets into the good copy from the bad copy, so it's like a 1-click way to correct what's in the good copy. that way you don't lose your changes
There are none from those location you mentioned, but thank you very much for the help.

Seems like another case of...

The recommended solution is to use an old backup to source most of the imports from in the correct folder structure and then re-import the difference, or use screenshots of the broken imports as a reference to place all the files using file explorer.
Thanks, I did all I could but I think I'll just take my time and re-import stuffs while taking out unnecessary stuffs from the map.

I guess I'll just use this chance to review the map and see what I can do with it. Thanks for coming to help.
 
Status
Not open for further replies.
Top