- Joined
- Jul 25, 2014
- Messages
- 57
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Szolgak2pihenoek
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Events
- Time - Every 10.00 seconds of game time
- Conditions
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Actions
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Unit Group - Pick every unit in (Units of type Peasant) and do (Actions)
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Loop - Actions
- Set semmitcsinaloszolgak = (Last created unit group)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Picked unit)) Not equal to Peasant
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Then - Actions
- Unit Group - Remove (Matching unit) from semmitcsinaloszolgak
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Current order of (Picked unit)) Not equal to (Order(<Empty String>))
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Then - Actions
- Unit Group - Remove (Matching unit) from semmitcsinaloszolgak
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Picked unit)) Not equal to Player 10 (Light Blue)
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Then - Actions
- Unit Group - Remove (Matching unit) from semmitcsinaloszolgak
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Loop - Actions
- Set semmitcsinaloszolgakszama = (Number of units in semmitcsinaloszolgak)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- semmitcsinaloszolgakszama Less than 3
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Then - Actions
- Unit - Order fohaz to train/upgrade to a Peasant
- Else - Actions
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If - Conditions
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Unit Group - Pick every unit in (Units of type Peasant) and do (Actions)
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Events
It never triggers the final actions, although the conditions are true.
Maybe "empty string" doesn´t works like the unit has no order?
Edit : Now it halfly works: it produces peasants, but doesn´t stops at the right time.
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