I have this effect but is does not add the x% Hp
It work fine if it adds flat hp
It work fine if it adds flat hp
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Health Aura Copy
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Events
- Time - Every 0.20 seconds of game time
- Conditions
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Actions
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Unit Group - Pick every unit in Priest[0] and do (Actions)
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Loop - Actions
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Unit Group - Pick every unit in (Units within 900.00 of (Position of (Picked unit))) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) has buff Health Aura ) Equal to True
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Then - Actions
- Unit - Add Dummy Item (+1) to (Picked unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Dummy Item (+1) for (Picked unit)) Equal to 1
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Then - Actions
- Unit - Set life of (Picked unit) to (((Max life of (Picked unit)) x 0.20) + (Life of (Picked unit)))
- Else - Actions
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If - Conditions
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Unit Group - Pick every unit in (Units within 900.00 of (Position of (Picked unit))) and do (Actions)
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Loop - Actions
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Unit Group - Pick every unit in (Units within 1000000000.00 of (Center of (Playable map area))) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) has buff Health Aura ) Equal to False
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Dummy Item (+1) for (Picked unit)) Equal to 1
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Then - Actions
- Unit - Remove Dummy Item (+1) from (Picked unit)
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Unit Group - Pick every unit in Priest[0] and do (Actions)
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Events