- Joined
- Sep 6, 2015
- Messages
- 576
When the AI is set to attack, but it doesn't have a viable attack route, (i.e. the attack route is blocked by trees, water, terrain, etc.) it bugs out the game and it lags. Sometimes, if there are enough units that try to attack but can't, the game would freeze and stop working completely. This problem can persist even if there are available Zeppelins/Ships for attacking, since the AI won't always use them properly (for example, it will load three units on a Zeppelin, although it has more spots available, and the other units will go by foot, etc.).
Here's the thread explaining the issue in more detail: www.hiveworkshop.com/threads/the-ai-lag.273028/ (or more specifically: www.hiveworkshop.com/threads/the-ai-lag.273028/#post-2761588)
And here's my map that has this problem: www.hiveworkshop.com/threads/deforestation-gnoll-invasion-v2-4.270058/
The older versions of the map in which the problem was much more prominent can be found here: www.epicwar.com/maps/search/?go=1&n=deforestation&a=&c=0&p=0&pf=0&roc=0&tft=0&page=2&sort=score&order=desc (or more specifically this version: www.epicwar.com/maps/257642/)
*This bug isn't related to the new patch specifically, it's a persisting issue from before.
Here's the thread explaining the issue in more detail: www.hiveworkshop.com/threads/the-ai-lag.273028/ (or more specifically: www.hiveworkshop.com/threads/the-ai-lag.273028/#post-2761588)
And here's my map that has this problem: www.hiveworkshop.com/threads/deforestation-gnoll-invasion-v2-4.270058/
The older versions of the map in which the problem was much more prominent can be found here: www.epicwar.com/maps/search/?go=1&n=deforestation&a=&c=0&p=0&pf=0&roc=0&tft=0&page=2&sort=score&order=desc (or more specifically this version: www.epicwar.com/maps/257642/)
*This bug isn't related to the new patch specifically, it's a persisting issue from before.
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