Moderator
M
(1 ratings)
Any map that split the roles into tank/damage dealer/healer could need itGood job, but I see no point to use this, it is only in the way... sorry
I'll make an example:What does this system do????
What does this system do????
Good job, but I see no point to use this, it is only in the way... sorry
Well I don't need it as well but its good as wrote in description RPG... so its made for such a people, we both don't need it but many people do so yeah...
Okay, a crash.... WHAT?
I never had any crashes with this system and I'm quite shocked
I'm going to rescript this system after the patch with the new hashtable.
That you didn't got back the aggro is just because I set the thunderclap aggro value that high in a trigger.
Ok, what to add?
*Option for extra aggro from str-heros (meele detection? have to google xD)
Anything else? It already adds the total (spell-) damage :O
And could you explain your thunderclap example a bit better?
Maybe you want abilities to loose their aggro value after 5 seconds?
Or something? Dunno :/
//This method check if the given player is a) not a computer and b) playing
static method IsPlayer takes player p returns boolean
local boolean b = false
local integer i = 0
loop
exitwhen i >= bj_MAX_PLAYER_SLOTS
if p == Player(i) and GetPlayerSlotState(p) == PLAYER_SLOT_STATE_PLAYING then
set b = true
endif
set i = i+1
endloop
return b
endmethod
//This method check if the given player is a) not a computer and b) playing
static method IsPlayer takes player p returns boolean
return GetPlayerSlotState(p) == PLAYER_SLOT_STATE_PLAYING and GetPlayerController(p) == MAP_CONTROL_USER
endmethod