- Joined
- Jul 1, 2007
- Messages
- 6,677
Well this is my current solo project, I've got like 4 projects running right now...
But seeing as I'm just a terrainer in those I need something else to do
So basically this project is an altered melee system with a few new units. It's meant to combine WC3 with Age of Mythology and Age of Empires, as well as a bit of my imagination.
Firstly the most important thing is unit-heroes. What this does is for a somewhat large cost you can upgrade a normal unit into a hero, for example a peasant hero would have stuff like faster work auras and things like that, as well as an ultimate something along the lines of Militia Form (only stronger). An archer hero would have archer-like abilities, and of course mount hippogryph! A sorceress hero would have sorceress spells only ranked and have some kind of cool ultimate.
Another change is how you get gold. Gold mines will be replaced with ore veins, that are basically destructible rock chunks that are only targetable by workers and worker heroes and when you kill them, they drop items similar to gold coins, only called Iron or Sapphire and are worth different amounts of money when you pick them up.
Also, when you start the game, everyone starts in the same place and are all invulnerable so they can't just kill each other with their workers. You start off with a special Spirit unit that, in the allotted ally time of 10 minutes, you can go and build your Obelisk (a unit that when created spawns 5 workers and a King) and from there build your base, anywhere you want.
Oh, I forgot to mention, there are no heroes like in WC3, and no altars. These are replaced by the King, which can be trained from the Obelisk. You can only have one King (obviously) and it takes the form of a hero, but it's customized to be very powerful in battle and could easily take on five enemy soldiers at level 1. The only downside is that if your King dies, you lose!
That's all so far, I'll be sure to add any more changes I decide to make.