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Age of War 2 1.11

Submitted by Reaper51
This bundle is marked as approved. It works and satisfies the submission rules.
Age of War 2


Main Info


Age of War 2 is the official sequel to Age of War
This map is very similar to those people who have played historical real time strategy games,
in particular the age of empires series.
There are five ages in this map where you can advance through.
You can command a lot different civilizations during this period of time.
Includes 200 food battles, naval warfare and walls and gates.
Over 100 different unit types at your command.
Map has 3 different AIs, many game modes and an in-game alliance system.

The Ages


The Dark Age (1100AD-1249AD)
The Medieval Age (1250AD-1399AD)
The Renaissance Age (1400AD-1549AD)
The Enlightenment Age (1550AD-1699AD)
The Imperial Age (1700AD-1850AD)
*Ages are not an accurate and are not meant to be.


The Civilizations


CLICK ME!
British:

The British have excellent ranged infantry and a tough navy to beat.

Civilization Bonuses:

Ranged infantry upgrades are cheaper
Town Centers cost 25% less
+100 range for all ranged infantry and ranged cavalry units
+10% ship speed


French:

The French have good ranged infantry and light cavalry.

Civilization Bonuses:

Towers and Castles +20%HP
Villagers +1 wood carrying capacity
Ranged Infantry +10HP
Light Cavalry upgrades are cheaper


The Holy Roman Empire:


The Holy Roman Empire has the most expensive and durable heavy units.

Civilization Bonuses:

Town Centers have 10% more attack damage and +100 range
Monks have 2x HP, 2x mana capacity
Walls and gates have 20% more HP
Light Cavalry are 10% more resistant to melee attacks


Scandinavia:


The Norse have excellent infantry and good a navy.

Civilization Bonuses:

Heavy Infantry +10HP
Light Infantry +10% attack speed
All Infantry regenerate HP 2x faster
Barracks, Stables, Siege Workshop are built 25% faster


Spanish:


The Spanish has good infantry, cavalry, and early gunpowder units.

Civilization Bonuses:

Town Centers are built 25% faster
Villagers +20 HP and +3 attack
Light Infantry +10HP and +1 attack
Ranged Cavalry upgrades are cheaper


Russian:


The Russians have cheap infantry and good cavalry units.

Civilization Bonuses:

Heavy siege upgrades are cheaper
House, lumber mill, blacksmith, market, church, university cost 25% less and are built 25% faster
Age 1-2 melee infantry cost less and are trained faster
Cavalry move and attack 5% faster


Polish:


The Poles have good cavalry units and siege weapons.

Civilization Bonuses:

Town Centers provide +5 population, Castles provide +10 population
Villagers, Engineers, Pack Horses, Monks, and Saboteurs regenerate hitpoints 16x faster
Light Cavalry +2 attack damage
Siege Weapons +20 movement speed


Ottoman Empire:


The Turks have good early gunpowder and excellent siege units.

Civilization Bonuses:

Bombard Cannon research available in age 3, at a reduced price
Gunpowder units attack 10% faster
Siege Weapons get +15% attack and +50HP
Houses give 12 population instead of 10


Chinese:


The Chinese have good early gunpowder and excellent ranged infantry.

Civilization Bonuses:

Light siege is cheaper
Ranged Infantry +10% attack damage
Town Centres +20%HP and +2 population space
+2 starting villagers, -100 starting gold


Japanese:


The Japanese have superior infantry.

Civilization Bonuses:

Heavy siege upgrades are cheaper
Workers gather wood 10% faster
Infantry are trained 10% faster
Infantry attack and move 5% faster


Credits

CLICK ME!

Em!
Mr.Bob
NFWar
xRiotZx
FreiBier
Tranquil
Paladon
Cavman
BlinkBoy
Marenko
Red Shift
Statharas
1)ark_NiTe
The_Silent
Punisher_x
wojia10502
Mephestrial
Crazynutter
Uncle Fester
Wandering Soul
Mechanical Man
AbstractCreativity
WILLTHEALMIGHTY


Screenshots


CLICK ME!

[​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]


Change Log


1.0
-New unit for Turks: Composite Bowman
-Island are bigger, allowing you to build docks on their shores
-New victory and defeat triggers which don't kick players from game

1.01
-Alliance system quest updated for alliances to be set up correctly and not crash
-New Map Preview
-Ninjas are no longer built at the barracks for Japan, but at the market
-Siege Weapons and Siege Armor upgrades cost +75 more gold and take 15s longer to complete
-Cavalry Armor tooltip fixed
-Destroyed Castles all give the same amount of resource back from any civilizations (25%)
-Starting gold mines and island gold mines amount reduced to 10000, the same as a regular expansion gold mine
-Map has been wigitized, thus making it load 90% faster

1.02
-Siege Weapons and Siege Armor upgrades cost +100 more wood
-Town Centeres upgrade into Castles twice as fast
-Castle repair timed nerfed a bit
-Fixed a bug with the vertical gate not appearing in game

1.03
-Monk heal acquistion range reduced so he can heal more effectively
-All gold mines gain +2500 gold
-Removed crappy loading screen freeing up space
-Added many eyecandy doodads

1.04
-Fixed the alliance system that caused the game to crash
-Transport Ships cost 50 less gold and are built 5s faster but have 100 less hitpoints
-Added two more relics for a grand total of eight on the map

1.05
-Map now supports up to 6 players
-New game mode: Quick Start (-qs)
-New game mode: 3v3 (-3v3)
-1v3 mode is now Stand Alone mode (-sa)
-Fixed Town Center Pathing Map
-Fixed Relic Tooltip
-King now gains XP 2x slower
-King abilies have the same AOE (1000)
-Decree of Invulnerablility duration reduced to 10s from 30s
-Monk Silence aoe reduced to 200 from 300
-Insane AI no longer focus-fires your king
-Goldmine now has a soundset
-Low gold message now appears when you have less than 3000 gold instead of 5000

1.06
-Relics give 2x more gold
-Units with axes and have a different combat soundset
-Polish Pack Horse now gets the regeneration bonus instead of the speed bonus
-Villagers and Engineers get +2 attack (Spanish villagers +4 attack)
-Militias have been scrapped
-Engineers can no longer become saboteurs
-Saboteurs are now trained at the market starting in age 3 (requires chemistry)
-Villagers, Engineers, and Saboteurs now benefit from the infantry armor upgrade
-Pack Horses now benefit from the cavalry armor upgrade
-German units are no longer slow
-Fixed several hotkeys
-Unit upgrade cost rebalanced
-Leveled upgrades cost less wood, more gold and are researched faster
-Stone Walls have a lot more HP and are much a bit cheaper
-Palisade Walls and Outposts are much cheaper and are built faster
-Siege Weapons now do 1.5x damage to buildings instead of 2x
-Attack and armor types now show the proper values
-Light Infantry have more HP and attack faster
-Battering rams can now hold armored infantry
-Japanese AI can now advance past age 2
-AI has been greatly improved and can even reach age 5

1.07
-Tip of the day
-King levels up slower
-Axe weapon sounds now work
-Villagers can turn to militia in age 4
-AI no longer researches useless upgrades
-Lumber Mills are cheaper and are built faster
-Advancing to the next age costs less wood and is faster
-Infantry inside battering rams boost it's speed and attack rate

1.08
-market now works properly when buying and selling resources
-new model and icon for the elite cavalry archer
-new icons for opening and closing gate abilities

1.09
-unique units are more powerful
-fixed many units suffering from attack animation delays
-composite bowman members now have same HP as captains
-elite ashigaru get +100 range
-chu ko nu now has the proper armor type
-impalers now have a new model
-javelineers and impalers are no longer range resistant or armored
-skirmishers get +100 range and now are affected by civilization bonuses
-light infantry now deal 4x vs cav instead of 3x
-heavy cavalry attack 10% faster
-heavy cavalry ranged resistances now scale up
-heavy infantry ranged resistances now scale up
-light infantry melee resistances now scale up
-light cavalry melee resistances now scale up
-light cavalry now take 20% less damage from siege attacks
-light cavalry only take 2 transport slots instead of 3
-ranged cavalry deal more damage
-ranged cavalry now deal deal 2x vs cav instead of 1.5x
-ranged cavalry now have less HP
-light siege now deal 3x vs cav instead of 2x
-heavy siege deal more aoe damage, but in a smaller area
-trebuchets now have 2000 range instead of 1800
-trebuchets have a larger sight radius
-trebuchets now have the mark target ability to help detect attack range for setup
-ninjas, assassins, and pistoleers have more attack, hp, and are resistant to melee attacks
-reinforcing and capturing siege weapons is faster
-various upgrades repriced

1.10
-fixed some tooltips for abilities
-fixed regicide and relic quest information
-battering rams can now attack mechanical units
-light siege deal 2x damage vs cav instead of 3x

1.11
-battalions now are in formations, reducing clustering and unit staggering
-floating text above battalions last longer and is brighter
-battalions exiting transports bring out their army faster
-late game battalion glitch fixed


Official Multiplayer Channels


Battle.net: US EAST: Channel: aow2
Garena: WC3 TFT: Canada Room

Read the quest log to maximize your gameplay experience!


Keywords:
Age of War, Age of War 2, Age of Empires, aoe, Medieval, Europe, Strategy, Civilizations, Empires, Conquer, Battle, War, History, Empires, Historical.
Contents

Age of War 2 1.11 (Map)

Reviews
Moderator
Vengeancekael - [Contact] Date: 2012/May/27 23:31:49 Comment: [Approved] View comment with review Resource Moderation - Rules Vengeancekael - [IMG] Date: 2012/May/09 20:03:10 Reasons: Other: Check out the tutorials section: Tutorials...
  1. Nova42

    Nova42

    Joined:
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    heh... too much excitement can kill you!

    HOLY CRAP WOLVES AND SHEEPZ MODE?!?!?!?!?

    You sir, just made this game, moar exciting :)

    How bout Naval Battle Mode? Where you battle out in the sea where....
    nevermind, just play some random ships battle map out there....
    But still I like those Ships turning just to fire their cannons... SOOO REALISTIC!
     
  2. Reaper51

    Reaper51

    Joined:
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    Ye sheep can be captured since they are neutral random creeps and can be gutted for bonus gold and other prizes OR can be bred into more sheep.

    Wolves are gonna be a pain in the ass since they will attack your villagers and sheep. Idk if i should make them a capturable unit so you can unleash wolves on your enemies.
     
  3. war-lord

    war-lord

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    yeah i agree it's pretty cool and also i thought of a mode u could make. Idk what you would call it but your king would spawn and then each time your king dies you have to join the team of the person who killed your king and when your king dies it is revived, and then if someone else kills your king again, you join that team and unally the team u were just on. If someone kills the leader of that team, so if it's 3v1 and then the one guy by himself kills the king of the guy who started the alliance of 3 people, then that team would disband and it would be 2v1v1. Idk if you understand what i just said but i hope you do!
     
  4. Reaper51

    Reaper51

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    No I don't.

    The current King game modes are enough for now.
     
  5. war-lord

    war-lord

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    no you don't what im saying lol. im not trying to change the king mode the king was just an example you could have it be the starting town hall i you wanted to. Let me try to explain a little better. So it would be like an infection mode. So If player 1 kills player 2s tower hall the town hall doesnt die, it gets all its hitpoints back and now player 2 is on player 1s team. and let's say the same thing happens with player 3 and 4. now lets say player 1 and 2 kill player 3s town hall, then it would be player 1 2 and 3 are on a team vs player 4. If they killed player 4 then the game would be over. BUT if player 4 killed player 2 or 3 then they would be on his team now. but if player 4 killed player 1 then player 1 is on player 4's team and player 2 and 3 are by themselves because player 1 was the player that started their team and since he was captured by player 4 his team disband.
     
  6. Tyrande.PH

    Tyrande.PH

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    So you are saying is
    The One who you've kill will be ally on you
    and the ally of you who have been kill will be ally at the killer then unally to the early killer?
     
  7. Lautanen

    Lautanen

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    I love the AI and models. Reminds me of age of empires.
     
  8. Fusion.Ashmedai

    Fusion.Ashmedai

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    What war-lord is saying is like a capture mode, whoever you kill, you capture for your team.

    its not the current king mode but a new mode altogether.

    the king is just there as an icon of what you have to kill to capture that player
     
  9. Reaper51

    Reaper51

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    Ill take see after wolves and sheep are released.
     
  10. Vengeancekael

    Vengeancekael

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    Reviewin' time

    First off, I'd like to say that I love how you imported almost all of the AoE sound effects ;D It really gives it that AoE feeling when you train a unit or when you're in a battle.

    Next, the terrain is not really that detailed, but with the aid of custom textures and custom models, it still looks good and it's great for strategy maps since there's a lot of space, good tree positioning, symmetry, etc.

    Gameplay-wise, you've implemented a lot of the AoE2 modes, which is a real plus and there are multiple factions and AI! There are lots of upgrades, buildings, ages, different types of cavalry/infantry/siege weapon, etc.
    You've also added the troop system, it works well, however when you order the leader to hold position, the rest of them won't do the same. And maybe you should select the leader of a troop when you select one of the other troop members.

    The low icon quality can be excused, since there are a lot of other imports and the quality is acceptable either way.

    Overall, this is a really addictive and well made AoE2 inspired map, with AI, so you can always start a match! It just needs a bit of polishing here and there and it'll be ready for a 5/5 rating as well!

    Rating: 4/5 - Recommended
    [​IMG][​IMG][​IMG][​IMG][​IMG]

    Other suggestions:

    • "Resistant" has an active icon
    • Add an effect to a building that's currently training/upgrading, since they don't have a building animation
     
  11. Mr.Troll

    Mr.Troll

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    later add some Modern Warfare
     
  12. Reaper51

    Reaper51

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    That would be a separate game called Age of War 3 : )
     
  13. Epic Beard Man

    Epic Beard Man

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    The map is not accepted in my Warcraft game ,it says the map : is to big to open.

    Any recommendation how to open it or make any eventual change in editor from the author ?
     
  14. HammerFist132

    HammerFist132

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    From me 5/5 and

    + REP

    I have never played AoW2, but scenario is really good. I like squad system. AI are not easy on normal, they have destroy me, but I was playing only once. This map will go in my comp folder ''Ultra Scenarios'' xD

    Do not play map in local area network, play it in single player custom scenarios.
    Edit:
    @Reaper51
    Make map bigger and add more terrains.
     
    Last edited by a moderator: May 28, 2012
  15. Reaper51

    Reaper51

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    The map can not be opened in the editor since it is protected.

    @HammerFist132

    You can play the map on bnet or lan since its under the 8mb limit and I got a terrainer making me a 6 player version of the map.
     
  16. Darklycan51

    Darklycan51

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    wow really? 6 player? :D
     
  17. Reaper51

    Reaper51

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    Yep that's right 6 players.
    It can't more than 6 since each player needs a computer ally and wc3 only supports 12 players.
     
  18. haujer

    haujer

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    u can try add more plyer so will be more fun xD
     
  19. haujer

    haujer

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    because now max plyer only 4
     
  20. RiotZ

    RiotZ

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    He said 6 is max possible. Each player has to have a computer in return, therefore maximum players is 6, because 6 and 6 is 12.