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Age of War 2 1.11

Age of War 2

Main Info

Age of War 2 is the official sequel to Age of War
This map is very similar to those people who have played historical real time strategy games,
in particular the age of empires series.
There are five ages in this map where you can advance through.
You can command a lot different civilizations during this period of time.
Includes 200 food battles, naval warfare and walls and gates.
Over 100 different unit types at your command.
Map has 3 different AIs, many game modes and an in-game alliance system.

The Ages

The Dark Age (1100AD-1249AD)
The Medieval Age (1250AD-1399AD)
The Renaissance Age (1400AD-1549AD)
The Enlightenment Age (1550AD-1699AD)
The Imperial Age (1700AD-1850AD)
*Ages are not an accurate and are not meant to be.


The Civilizations

British:

The British have excellent ranged infantry and a tough navy to beat.

Civilization Bonuses:

Ranged infantry upgrades are cheaper
Town Centers cost 25% less
+100 range for all ranged infantry and ranged cavalry units
+10% ship speed


French:

The French have good ranged infantry and light cavalry.

Civilization Bonuses:

Towers and Castles +20%HP
Villagers +1 wood carrying capacity
Ranged Infantry +10HP
Light Cavalry upgrades are cheaper


The Holy Roman Empire:


The Holy Roman Empire has the most expensive and durable heavy units.

Civilization Bonuses:

Town Centers have 10% more attack damage and +100 range
Monks have 2x HP, 2x mana capacity
Walls and gates have 20% more HP
Light Cavalry are 10% more resistant to melee attacks


Scandinavia:


The Norse have excellent infantry and good a navy.

Civilization Bonuses:

Heavy Infantry +10HP
Light Infantry +10% attack speed
All Infantry regenerate HP 2x faster
Barracks, Stables, Siege Workshop are built 25% faster


Spanish:


The Spanish has good infantry, cavalry, and early gunpowder units.

Civilization Bonuses:

Town Centers are built 25% faster
Villagers +20 HP and +3 attack
Light Infantry +10HP and +1 attack
Ranged Cavalry upgrades are cheaper


Russian:


The Russians have cheap infantry and good cavalry units.

Civilization Bonuses:

Heavy siege upgrades are cheaper
House, lumber mill, blacksmith, market, church, university cost 25% less and are built 25% faster
Age 1-2 melee infantry cost less and are trained faster
Cavalry move and attack 5% faster


Polish:


The Poles have good cavalry units and siege weapons.

Civilization Bonuses:

Town Centers provide +5 population, Castles provide +10 population
Villagers, Engineers, Pack Horses, Monks, and Saboteurs regenerate hitpoints 16x faster
Light Cavalry +2 attack damage
Siege Weapons +20 movement speed


Ottoman Empire:


The Turks have good early gunpowder and excellent siege units.

Civilization Bonuses:

Bombard Cannon research available in age 3, at a reduced price
Gunpowder units attack 10% faster
Siege Weapons get +15% attack and +50HP
Houses give 12 population instead of 10


Chinese:


The Chinese have good early gunpowder and excellent ranged infantry.

Civilization Bonuses:

Light siege is cheaper
Ranged Infantry +10% attack damage
Town Centres +20%HP and +2 population space
+2 starting villagers, -100 starting gold


Japanese:


The Japanese have superior infantry.

Civilization Bonuses:

Heavy siege upgrades are cheaper
Workers gather wood 10% faster
Infantry are trained 10% faster
Infantry attack and move 5% faster

Credits

Em!
Mr.Bob
NFWar
xRiotZx
FreiBier
Tranquil
Paladon
Cavman
BlinkBoy
Marenko
Red Shift
Statharas
1)ark_NiTe
The_Silent
Punisher_x
wojia10502
Mephestrial
Crazynutter
Uncle Fester
Wandering Soul
Mechanical Man
AbstractCreativity
WILLTHEALMIGHTY

Screenshots


111782-age-war-2-3d.jpg
111783-age-war-2-cossacks2.jpg
111973-age-war-2-germans.jpg
111976-age-war-2-opfight.jpg
112127-age-war-2-japs.jpg
112128-age-war-2-ships.jpg
112132-age-war-2-spanish.jpg
112691-age-war-2-king.jpg
112699-age-war-2-king2.jpg

Change Log

-New unit for Turks: Composite Bowman
-Island are bigger, allowing you to build docks on their shores
-New victory and defeat triggers which don't kick players from game

-Alliance system quest updated for alliances to be set up correctly and not crash
-New Map Preview
-Ninjas are no longer built at the barracks for Japan, but at the market
-Siege Weapons and Siege Armor upgrades cost +75 more gold and take 15s longer to complete
-Cavalry Armor tooltip fixed
-Destroyed Castles all give the same amount of resource back from any civilizations (25%)
-Starting gold mines and island gold mines amount reduced to 10000, the same as a regular expansion gold mine
-Map has been wigitized, thus making it load 90% faster

-Siege Weapons and Siege Armor upgrades cost +100 more wood
-Town Centeres upgrade into Castles twice as fast
-Castle repair timed nerfed a bit
-Fixed a bug with the vertical gate not appearing in game

-Monk heal acquistion range reduced so he can heal more effectively
-All gold mines gain +2500 gold
-Removed crappy loading screen freeing up space
-Added many eyecandy doodads

-Fixed the alliance system that caused the game to crash
-Transport Ships cost 50 less gold and are built 5s faster but have 100 less hitpoints
-Added two more relics for a grand total of eight on the map

-Map now supports up to 6 players
-New game mode: Quick Start (-qs)
-New game mode: 3v3 (-3v3)
-1v3 mode is now Stand Alone mode (-sa)
-Fixed Town Center Pathing Map
-Fixed Relic Tooltip
-King now gains XP 2x slower
-King abilies have the same AOE (1000)
-Decree of Invulnerablility duration reduced to 10s from 30s
-Monk Silence aoe reduced to 200 from 300
-Insane AI no longer focus-fires your king
-Goldmine now has a soundset
-Low gold message now appears when you have less than 3000 gold instead of 5000

-Relics give 2x more gold
-Units with axes and have a different combat soundset
-Polish Pack Horse now gets the regeneration bonus instead of the speed bonus
-Villagers and Engineers get +2 attack (Spanish villagers +4 attack)
-Militias have been scrapped
-Engineers can no longer become saboteurs
-Saboteurs are now trained at the market starting in age 3 (requires chemistry)
-Villagers, Engineers, and Saboteurs now benefit from the infantry armor upgrade
-Pack Horses now benefit from the cavalry armor upgrade
-German units are no longer slow
-Fixed several hotkeys
-Unit upgrade cost rebalanced
-Leveled upgrades cost less wood, more gold and are researched faster
-Stone Walls have a lot more HP and are much a bit cheaper
-Palisade Walls and Outposts are much cheaper and are built faster
-Siege Weapons now do 1.5x damage to buildings instead of 2x
-Attack and armor types now show the proper values
-Light Infantry have more HP and attack faster
-Battering rams can now hold armored infantry
-Japanese AI can now advance past age 2
-AI has been greatly improved and can even reach age 5

-Tip of the day
-King levels up slower
-Axe weapon sounds now work
-Villagers can turn to militia in age 4
-AI no longer researches useless upgrades
-Lumber Mills are cheaper and are built faster
-Advancing to the next age costs less wood and is faster
-Infantry inside battering rams boost it's speed and attack rate

-market now works properly when buying and selling resources
-new model and icon for the elite cavalry archer
-new icons for opening and closing gate abilities

-unique units are more powerful
-fixed many units suffering from attack animation delays
-composite bowman members now have same HP as captains
-elite ashigaru get +100 range
-chu ko nu now has the proper armor type
-impalers now have a new model
-javelineers and impalers are no longer range resistant or armored
-skirmishers get +100 range and now are affected by civilization bonuses
-light infantry now deal 4x vs cav instead of 3x
-heavy cavalry attack 10% faster
-heavy cavalry ranged resistances now scale up
-heavy infantry ranged resistances now scale up
-light infantry melee resistances now scale up
-light cavalry melee resistances now scale up
-light cavalry now take 20% less damage from siege attacks
-light cavalry only take 2 transport slots instead of 3
-ranged cavalry deal more damage
-ranged cavalry now deal deal 2x vs cav instead of 1.5x
-ranged cavalry now have less HP
-light siege now deal 3x vs cav instead of 2x
-heavy siege deal more aoe damage, but in a smaller area
-trebuchets now have 2000 range instead of 1800
-trebuchets have a larger sight radius
-trebuchets now have the mark target ability to help detect attack range for setup
-ninjas, assassins, and pistoleers have more attack, hp, and are resistant to melee attacks
-reinforcing and capturing siege weapons is faster
-various upgrades repriced

-fixed some tooltips for abilities
-fixed regicide and relic quest information
-battering rams can now attack mechanical units
-light siege deal 2x damage vs cav instead of 3x

-battalions now are in formations, reducing clustering and unit staggering
-floating text above battalions last longer and is brighter
-battalions exiting transports bring out their army faster
-late game battalion glitch fixed


Official Multiplayer Channels

Battle.net: US EAST: Channel: aow2
Garena: WC3 TFT: Canada Room

Read the quest log to maximize your gameplay experience!

Keywords:
Age of War, Age of War 2, Age of Empires, aoe, Medieval, Europe, Strategy, Civilizations, Empires, Conquer, Battle, War, History, Empires, Historical.
Contents

Age of War 2 1.11 (Map)

Reviews
Vengeancekael - [Contact] Date: 2012/May/27 23:31:49 Comment: [Approved] View comment with review Resource Moderation - Rules Vengeancekael - Date: 2012/May/09 20:03:10 Reasons: Other: Check out the tutorials section: Tutorials...
Level 11
Joined
Aug 24, 2009
Messages
706
The last patch for this map is finally here!

-Map now supports up to 6 players
-New game mode: Quick Start (-qs)
-New game mode: 3v3 (-3v3)
-1v3 mode is now Stand Alone mode (-sa)
-Fixed Town Center Pathing Map
-Fixed Relic Tooltip
-King now gains XP 2x slower
-King abilies have the same AOE (1000)
-Decree of Invulnerablility duration reduced to 10s from 30s
-Monk Silence aoe reduced to 200 from 300
-Insane AI no longer focus-fires your king
-Goldmine now has a soundset
-Low gold message now appears when you have less than 3000 gold instead of 5000
 
Level 2
Joined
Aug 1, 2011
Messages
15
Hey

My gate bug too, if i build the door there is no gate, but my units cant enter the area where the gate should be. there is only a shadow
 
Level 1
Joined
Sep 2, 2011
Messages
8
6 players is the maximum amount of players this map can support due to each player requiring an AI computer for battalions thus hitting the 12 player limit hard-coded in wc3.
The game was epic..me and my friends we were playing and ended up having to fight without gold mines.
 
Level 11
Joined
Aug 24, 2009
Messages
706
Can you make NPCes players units too, but without controll? As I remember it's possible.

The AI doesn't work with neutral players.

no one is ever in the channel aow2....... BESIDES THAT love it lol

Glad you like it. If you want to test it out with me you can send me a VM.

The game was epic..me and my friends we were playing and ended up having to fight without gold mines.

Is gold too low? Post a replay of the game.
 
Level 11
Joined
Aug 24, 2009
Messages
706
Not neutral player. Let me show you example with player 1:
He makes a squad.
He gets 4 units owned by player 1.
1 unit is controllable and 3 aren't.
(every unit here is his, just 3 of them have no control buttons)
Everything else with no changes here.

If you are referring to the locust ability, those 3 units will be invulnerable.
6 players is good enough, its already a lag-fest late game.
 
Level 11
Joined
Aug 24, 2009
Messages
706
1.06 is out!

-Relics give 2x more gold
-Units with axes and have a different combat soundset
-Polish Pack Horse now gets the regeneration bonus instead of the speed bonus
-Villagers and Engineers get +2 attack (Spanish villagers +4 attack)
-Militias have been scrapped
-Engineers can no longer become saboteurs
-Saboteurs are now trained at the market starting in age 3 (requires chemistry)
-Villagers, Engineers, and Saboteurs now benefit from the infantry armor upgrade
-Pack Horses now benefit from the cavalry armor upgrade
-German units are no longer slow
-Fixed several hotkeys
-Unit upgrade cost rebalanced
-Leveled upgrades cost less wood, more gold and are researched faster
-Stone Walls have a lot more HP and are much a bit cheaper
-Palisade Walls and Outposts are much cheaper and are built faster
-Siege Weapons now do 1.5x damage to buildings instead of 2x
-Attack and armor types now show the proper values
-Light Infantry have more HP and attack faster
-Battering rams can now hold armored infantry
-Japanese AI can now advance past age 2
-AI has been greatly improved and can even reach age 5
 
Level 11
Joined
Aug 24, 2009
Messages
706
1.07 is out!

-Tip of the day
-King levels up slower
-Axe weapon sounds now work
-Villagers can turn to militia in age 4
-AI no longer researches useless upgrades
-Lumber Mills are cheaper and are built faster
-Advancing to the next age costs less wood and is faster
-Infantry inside battering rams boost it's speed and attack rate
 
Level 11
Joined
Aug 24, 2009
Messages
706
AoW3 will be smth like WiC?

No the gameplay will stay similar to AoW2 to some extent.
WiC models are just used since they have death anims and look realistic.
All doodads you see there on screen are destructible, so if say a nuke where to go off, you would see every last object destroyed.

Also neutral buildings can be capturable by infantry and they can go inside and use it like a bunker.
 
Level 9
Joined
Aug 26, 2010
Messages
573
Cool, but "gameplay will stay similar to AoW2" - you mean ages or just the fact AoW3 is not a wargame? Ages look weird when we have modern units, cuz new age units must be much mure powerful then prev age and that will make it impossible to fight someone who rapidly researches.
 
Level 22
Joined
Jul 25, 2009
Messages
3,091
Cool, but "gameplay will stay similar to AoW2" - you mean ages or just the fact AoW3 is not a wargame? Ages look weird when we have modern units, cuz new age units must be much mure powerful then prev age and that will make it impossible to fight someone who rapidly researches.

Someone who is rapidly teching would get smoked my someone say, rapidly massing lower tech units.
 
Level 11
Joined
Aug 24, 2009
Messages
706
Cool, but "gameplay will stay similar to AoW2" - you mean ages or just the fact AoW3 is not a wargame? Ages look weird when we have modern units, cuz new age units must be much mure powerful then prev age and that will make it impossible to fight someone who rapidly researches.

Yes there will still be ages even though technology will advance fast, unit stats will remain consistent to keep balance. Expect fewer civs, but more unique ones. AoW3 will span throughout the 20th century including ww1, ww2, and the cold war. You can also lead civs like gemany and japan past ww2 to simulate how their technology might advanced if the war had lasted longer.

Also nukes are in this : )
 
Last edited:
Level 6
Joined
Dec 9, 2010
Messages
121
So I apologize for beating a dead horse, but you should really fix the Alliance crash. Let me give my experience. I was looking forward to testing this map. First time I played, accidentally typed "-ally 23" instead of "-ally 2" (pressed extra key by mistake). Insta-crit error. So I think, fine, it's probably a weird bug of some sort. Second round... "-ally2." Insta-crit error. So I go back and this time I don't ally anyone at all out of fear, and as I'm looking through the F9 and testing out units, I get roflstomped by the Computer (Easy) at the 5 min mark and defeated.

I might have tolerated this, but it's pretty annoying having to try a map 4 times just to get past 5 minutes of gameplay. The map itself is pretty okay, could use some work in some places. But you will really turn people off to the concept if you do not fix things like this.

So I thought.. you know, this map has some potential, I think I'll let him know about the Alliance bug. Except I'm months behind the curve, apparently... and the mapper doesn't seem to care that his map is practically unplayable publicly (or even for private tests with new players).

Look, an alliance trigger is fairly straightfoward. If you want, I can deprotect the map and recode it for you, or just edit the alliance code in jasscraft so that this doesn't happen. But really, it would be a lot easier for you to just remake the trigger. You seem to have the attitude of "It's not a big deal, learn to type, lol." Well, I'm telling you, it is a big deal to the limited number of players still on Battle.net. I really hope you'll take this advise, because I think this map, and your new one, have some potential.

- Mech
 
Level 11
Joined
Aug 24, 2009
Messages
706
1.08 is out!

-market now works properly when buying and selling resources
-new model and icon for the elite cavalry archer
-new icons for opening and closing gate abilities

There is likely not going to be another update for this map since it is now exactly 8192kb.
 
Level 11
Joined
Aug 24, 2009
Messages
706
The epic balance patch is out now as 1.09!

-unique units are more powerful
-fixed many units suffering from attack animation delays
-composite bowman members now have same HP as captains
-elite ashigaru get +100 range
-chu ko nu now has the proper armor type
-impalers now have a new model
-javelineers and impalers are no longer range resistant or armored
-skirmishers get +100 range and now are affected by civilization bonuses
-light infantry now deal 4x vs cav instead of 3x
-heavy cavalry attack 10% faster
-heavy cavalry ranged resistances now scale up
-heavy infantry ranged resistances now scale up
-light infantry melee resistances now scale up
-light cavalry melee resistances now scale up
-light cavalry now take 20% less damage from siege attacks
-light cavalry only take 2 transport slots instead of 3
-ranged cavalry deal more damage
-ranged cavalry now deal deal 2x vs cav instead of 1.5x
-ranged cavalry now have less HP
-light siege now deal 3x vs cav instead of 2x
-heavy siege deal more aoe damage, but in a smaller area
-trebuchets now have 2000 range instead of 1800
-trebuchets have a larger sight radius
-trebuchets now have the mark target ability to help detect attack range for setup
-ninjas, assassins, and pistoleers have more attack, hp, and are resistant to melee attacks
-reinforcing and capturing siege weapons is faster
-various upgrades repriced
 
Last edited:
Level 11
Joined
Aug 24, 2009
Messages
706
WoW o.0 can i marry you ?
This is fantastic map dude :3 , i realy enjoy it.
I thing you shoud(not a must ) make a SP campaing ?
So nite Textures and Models.
4,8/5

Depends on how many people demand a campaign.
AOW3 is on hold atm since I am making a spin-off game called Age of Darkness which is sorta of like age of mythology combined with battle for middle earth and some other games.
Here is a nice preview of the four main races:
178901-albums5934-picture62997.jpg

Check out my albums for updates on AOW3, AOD, or the wh40k map!
 
Level 3
Joined
May 24, 2012
Messages
57
Not working for Mac computers....? Tried on 4 different ones crashed all 4 of them before it finished loading... Anyway you can fix this?
 
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