- Joined
- Apr 13, 2007
- Messages
- 240
As the name says, I would like to start a project in the near future that implements Age of Empires II: Age of Kings and the Coquerors Expansion into Warcraft III: Tft.
This means plus one dimension because AoK is an isometric 2D game. Mainly I choosed modding instead of mapping because the te final download will be huge (=problems with multiplayer). In short, I would like to do with AoK that Project Revolution did with Starcraft (except that all-of-the-gameCDs-needed thing).
I would do the exporting (icons, GUI images, terrain graphics etc.), the building and "doodad" modeling (but I think a bulding skinner will be needed) and the organizing tasks. I can not mod, so a "finalizer" or "programmer" will also be needed, same goes for unit modeling and skinning.
I would like to do it in a little bit higher resolution (both for models & skins) that WcIII.
I think that some things like the researches, can be done with triggers, so we'll need a blank map with all the AoK triggers.
I also plan to implement the original AoK campaigns (this can be done because the map files can be "hacked out" from the campaign files). I will also do it if nobody else wants.
We can also make a new campaign (and multiplayer maps).
Solving the implementing of the game modes (Regicide, Deathmatch etc.) will be a problem, but I think that's not so big that discourages modders to start modding
I'm busy with working (both in real life and in participating the Modeling Cometition 3) so if people interested, I can only start doing stuff in the next week.
Huh, I thin I explained every thing, so...
Anyone interested?
This means plus one dimension because AoK is an isometric 2D game. Mainly I choosed modding instead of mapping because the te final download will be huge (=problems with multiplayer). In short, I would like to do with AoK that Project Revolution did with Starcraft (except that all-of-the-gameCDs-needed thing).
I would do the exporting (icons, GUI images, terrain graphics etc.), the building and "doodad" modeling (but I think a bulding skinner will be needed) and the organizing tasks. I can not mod, so a "finalizer" or "programmer" will also be needed, same goes for unit modeling and skinning.
I would like to do it in a little bit higher resolution (both for models & skins) that WcIII.
I think that some things like the researches, can be done with triggers, so we'll need a blank map with all the AoK triggers.
I also plan to implement the original AoK campaigns (this can be done because the map files can be "hacked out" from the campaign files). I will also do it if nobody else wants.
We can also make a new campaign (and multiplayer maps).
Solving the implementing of the game modes (Regicide, Deathmatch etc.) will be a problem, but I think that's not so big that discourages modders to start modding
I'm busy with working (both in real life and in participating the Modeling Cometition 3) so if people interested, I can only start doing stuff in the next week.
Huh, I thin I explained every thing, so...
Anyone interested?