• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • ✅ The POLL for Hive's Texturing Contest #33 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!

Age of Empire II Definitive Edition Castles

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
So I was forced to remake the post so now it's a Pack.

It began for fun or maybe some emptiness, i don't know, you just enjoy the results of my suffering and insanity



There're 6 castles:

Central Europe Castle:
225484-005fbc95bcff182d455b94b028d67d00.jpg


Western Europe Castle:
225481-9b5ae974f25008bede201955b2a7b61a.jpg


Sourthern Europe Castle:
225480-cf7ccd281c6e7333b465d42c5da01a4a.jpg


Eastern Asia Castle:
225479-67348a762e889059b37efbb2d067e1b3.jpg


Eastern Europe Castle:
225477-65063edee5f0623f6e0389f160632c81.jpg


Middle East Castle:
225478-f4685d1d7bfcbbc3de0f6a0ccf33fde2.jpg


1660696617950-png.405297


1660694336823-png.405294


1660693073544-png.405292


1660681469427-png.405285


1660678348319-png.405280


1660680065429-png.405283

Notes:
- You may wondering why i didnt make the American Castles. Well, I was focusing on EuroAsian Castles first. It doesnt mean i wont make it, later ill focus on Aztecs and Incas structures and units.

Log:
Date ¿?
-Added in-game screenshot.
-Removed unused tracks
-Fixed most errors that sanity test showed.
-Modified the omnilight's pos.

Date: 24/05/24:
-Post remaded.
-All castle files reposted in one single post.
Contents

Central Europe Castle (AoE2) (Model)

Eastern Asia Castle (AoE2) (Model)

Eastern Europe Castle (AoE2) (Model)

Middle East Castle (AoE2) (Model)

Sourthern Castle (AoE2) (Model)

Western Europe Castle (AoE2) (Model)

Reviews
General Frank
Please add the other castles to this model pack.
ILH
ILH
The decay smoke is still present at the end of Decay animation for the Central and Western castles, please fix them. Optional, but I'd suggest making the team-colored parts Unshaded.
There are lots of flaw and issues. Please fix the following:
  • The decay animation does not work that way, the main castle model should not be visible at all during it and the ruins (geometry and particle emitters) need to disappear at the end of the decay animation. Adjusting and correcting the geoset animations will do that.
  • The flags should not disappear in the ground when not in use. Use geoset animations for that.
  • Negative extents are known to be buggy and should be fixed.
  • There is also a plethora of smaller issues. You can check them out with this tool: Sanity Test
 
Level 20
Joined
Sep 18, 2013
Messages
159
There are lots of flaw and issues. Please fix the following:
  • The decay animation does not work that way, the main castle model should not be visible at all during it and the ruins (geometry and particle emitters) need to disappear at the end of the decay animation. Adjusting and correcting the geoset animations will do that.
  • The flags should not disappear in the ground when not in use. Use geoset animations for that.
  • Negative extents are known to be buggy and should be fixed.
  • There is also a plethora of smaller issues. You can check them out with this tool: Sanity Test
How can i test a model without posting in? Also, can i delete this post?
 
Last edited:
Level 4
Joined
Aug 16, 2022
Messages
45
Amazing model and works well in game. I hope the other Castles will be re-added since they are great additions to the game.
 
Level 20
Joined
Sep 18, 2013
Messages
159
The decay smoke is still present at the end of Decay animation for the Central and Western castles, please fix them.

Optional, but I'd suggest making the team-colored parts Unshaded.
Yeah you right i noticed very late that problem, maybe even i rework these castles because i dont like the rebirth animations i made; however since reteras gave me new tools it's easier for me now.
 
Top