i will be sticking with steam.
but you can get a hold of me for whatever you need..
If you want some coding support, contact me.
Im currently coding a Save Load system for miss Archange1.
Oh and. What should I start drawing :? Since I'm quite lazy.. you should give me the theme from now so I can.. eventually finish it in 100 years -.-
Ah you're welcome
Its just a little misunderstanding
so.. what is it about :?
you have three Jass Programmer and only one GUI Programmer?
man, that's not fair.. if can Join i want to help, but i'm Just a noob and my GUI coding is still not good so what can i do to help anyway?. so i'll wish you guys luck to create an awesome, pro.. tection.. cheese map?
wait.. is that the name? well kidding of course good luck!
We are going to have our own social group soon I guess. Angel is on the case at the moment and the result will be released soon. It will serve as our temporary forum too so look forward to it =D
I wouldn't bother that much about having GUI/jass coders, since the first task any JASS coder will have is take any approved GUI trigger and turn it to JASS
I though about a skill called "Empathy" where you cast it to a Enemy, and any damage enemies deal to you, it's shared with him.
Also though about making famous heroes parodies, like Pudge's with flowers instead of a hook, or making Syllabear be called "Yogui" and it's bear "Bubu". Lycan-type hero could be Scooby Doo (with some mixture of Bloodseeker and some ward placer, since Scooby Doo is a detective)
"Maternity leaves" xD
I wouldn't think about a Generic Missile System; i would rather use a movement system, since movement is the same for everyone, but each missile/kind ability has it's own characteristics.
function OnTypeCommand takes nothing returns boolean
local string s = GetEventPlayerChatString()
local integer i = 1
local integer i2 = StringLength(s)
local integer i3
loop
exitwhen i == i2
call FireEvent(LoadInteger(udg_Command_Table, StringHash(SubString(s, i, i + 2)), 0))
set i = i + 2
endloop
endfunction
function InitCommand takes nothing returns nothing
local trigger t = CreateTrigger()
local integer i = 0
loop
exitwhen i == 12
call TriggerRegisterPlayerChatEvent(t, Player(i), "-", false)
set i = i + 1
endloop
call TriggerAddCondition(t, Condition(function OnTypeCommand))
set udg_Command_Table = InitHashtable()
endfunction
function CreateCommand takes string command returns nothing
if null == udg_Command_Table then
call InitCommand()
endif
set command = SubString(command, 0, 2)
call SaveInteger(udg_Command_Table, StringHash(command), 0, CreateEvent())
set udg_Commands = udg_Commands + 1
set udg_Command[udg_Commands] = command
endfunction
function RegisterCommandEvent takes string command, code c returns nothing
call RegisterEvent(c, LoadInteger(udg_Command_Table, StringHash(command), 0))
endfunction
function TriggerRegisterCommandEvent takes string command, trigger t returns nothing
call TriggerRegisterEvent(t, LoadInteger(udg_Command_Table, StringHash(command), 0))
endfunction