- Joined
- Jun 11, 2007
- Messages
- 969
Introduction
Hi guys. This is my project. I haven't actually done so much, just started to work on techtrees and i have thinked some about the storyline. This is what i have cammed up with so far, more will be added in time i get finished with it. Enjoy!
The Gameplay
This project will be four different gameplays:
Epoc/Part 1: Here you will play as a Tauren hero, just like the Rexxar campaigns. As you see, this is the first epoc/part in the story.
Epoc 2/3: This is just the melee gameplay, with the custom races. I will also include different gamemodes, ex. that you all are a team against a giant monster etc.
Epoc 3: This is the main campaign, and here you will play as the Frosthorn Clan. This is the final act and your enemy will be the Scourge and the Fistraiders. And to your aid, the Hand of Freedom.
Epoc 1-3: This will be the biggest thing of all, the custom RPG. You will play at places you visit in the campaigns and melee, using wow and custom lore. There will be 4 races, 2 sub-races to all and 2-3 classes per sub-race (around 6 classes per race).
Roles:
Dps - Means that the character has an high Damage per second.
Tank - Means that the character can take much damage, using high armor or health.
Healer - Means that the character have good healing spells, or sometimes healing items.
Summoner - Can mean two things; that you can summon beasts etc., or that you can revive dead allies.
Buffer - (enemies) means that you can buff bad buffs at enemies. (friends) meansd that you can buff allies.
Debuffer - Means that you can remove some buffs.
The Races
Frosthorn Clan
Story: The Frosthorn Clan have one goal in their heads; to defeat the Scourge. Taurens and Tuskarrs, together in Northrend, fighting hundreds of the walking dead. The former of the clan, Durkan, had fought with and without allies many times, making him an excellent leader.
Racial Capital: Ruins of Farcorn Keep
Racial Leader: Durkan Frosthorn, the Guardian of Balance
Noteable Characters: Hvas'h'fors, the Frost Lord (Leader of the Tuskarrs).
Playable modes: Every
Playable team: I would say that this team is a hybrid of Night elfs and Orcs. They miss ranged firepower, but they have strong healing and damaging spells, aswell as brute strenght.
RPG classes:
Art of Combat: Not decided
Art of Quickness: Runner?
Art of Magic: Shaman
Dps, Healer
"Shamans have ruled over tribes for many years. They use the four elements - air, fire, water and earth - to vanquis or hurt enemies."
Art of Combat: Mercenary?
Dps, Tank
"Mercenarys travel around Northrend, serving the highest bidder. But, if you are a Scourge member, they will slaught you."
Art of Quickness: Not decided
Art of Magic: Ice Shaman
Dps, Buffer (enemies)
"When the Taurens allied the Tuskarrs, Tuskarrs were interested in Taurens Shamanism. Taurens teached them the way of the elements, and the Tuskarrs learned and changed it; to a new, cold one."
Melee Techtree:
Slayer Fast running and attacking melee unit
War Kodo Strong kodo beast, ecspecially trained to inflict damage. Can learn Kodo Training. Can be upgraded to War Charger.
The Big One Fast moving flying machine. Excellent at scouting and town sieging. Has the Temporary Invisibilty ability. Can learn the Drop Bombs and Cloud upgrades.
Disciple Basic worker unit. Can harvest gold and lumber, build structures, and Fortifie.
Brute Mighty warrior, often goes in first into battles. Can learn Warstomp.
Shaman Strong magical warrior. Can initially cast the Ghost Wolf Form ability. Can learn the Storm Owl Form and Thunder Strike abilitys.
War Mage A mage mounted on a kodo, to increase the protection of the mage. Can learn Flame Storm and Devour.
Hyena Balanced unit. Can learn Pawn Mastery.
Spirit Walker Mystical Tauren caster. Has Ethereal Form. Also has Spirit Link. Can learn Ancestral Spirit.
Tuskarr Fishlauncher Rooten fish launching siege machine. Exceptional damage versus buildings, but slow and vulnerable. Has the Rooten Fish ability.
Tuskarr Sage Light ranged unit which can initially cast Cold Embrace. Can learn Frost Shield and Searing Totem.
Tuskarr Javeliner Long ranged unit, especially trained against air units. Can gain the Lighter Spears upgrade.
The Scourge
Story: Due to the Burning Crusade, many has forgotten the evil forces of the Lich King in the cold harshlands of Northrend. The Scourge is preparing it's final assault to enslave; and corrupt, Azeroth. Not many races are prepared, of the unholy crusade...
Racial Capital: Icecrown Citadel
Racial Leader: Arthas the Lich King
Noteable Characters:
Playable modes: Melee, Custom RPG.
Playable team: This race will have the same role as the Undead in game, but with totally new units and they will be much more evil.
RPG classes:
Art of Combat: Champion
Dps, Tank
"The Champions of the Scourge are dead Humans, that have been corrupted or hypnotised to join the Scourge. Once showing mercy to others, now they will simply kill you, unfair and square."
Art of Quickness: Dark Avenger
Dps, Buffer (enemies)
"The Dark Avengers were once High Elfs, but hade relationships with the Scourge before the invasion of Quel'Thalas, and were tortured and abandonned. When the war came, the traitors stood side by side with Undeads."
Art of Magic: Death Knight
Dps, Summoner
"The Death Knights were once the evil creations of the orc Gul'Dan. Later on, after the merging between Arthas and Ner'Zhul, they becamed more or less skeletal fiends of the Scourge."
Art of Combat: Abomination
Tank
"During the Third war, many humans were killed by Undeads. Undead Necromancers experimented with those, creating terrifying monsters."
Art of Quickness: Dark Ranger
Dps
"When Arthas sieged Quel'Thalas, the High Elfs called in their smartest and most experienced warriors. These fighted long, some say too long, died, and were re-animated as evil hunters."
Art of Magic: Lich
Healer, Buffer (friends), Debuffer
"Necromancers served the Scourge loyal. When these died, the Lich King revived his favored as powerful Liches."
The Fistraiders
Story: The Fistraiders are a tribe of Ogres and Centaurs. To get more land, the races allied each other, since fighting alone against Taurens and The Scource, won't give anything.
Racial Capital: Mount Donaue
Racial Leader: Faralus the Khan (Centaur leader) and Lord Thorha (Ogre leader).
Noteable Characters:
Playable modes: Melee, Custom RPG
Playable team: These will be a race of strenght and ranged firepower, indeed of magic. The few magics used will be elemetals magics, and will only be used by Centaurs.
RPG classes:
Art of Combat: Bloodcharger
Dps
"The Centaur Chargers are a group of strong warriors that serves the Fistraider Tribe. Some of these have an extreme adrenaline rush during battle, and are promoted to Bloodchargers."
Art of Quickness: Outrunner
Dps
"Outrunners have allways been useful to the Centaurs, and were the first Centaur warriors."
Art of Magic: Windseer
Dps, Buffer (enemies)
"Practicing wind and thunder magics, these are feared by many. When wind blows through their hair, their wrath and skills grows. Some are actually belived to have great wings and have the ability to fly."
Art of Combat: Gladiator
Dps, Tank
"When arena games were introduced in Azeroth, Ogre leaders decided to train warriors especially for those battles. When they later were needed, Gladiators had trained so much that they were used as enforcers in battle. Some of these becamed high leaders."
Art of Quickness: Beastmaster
Dps, Summoner
"When Ogres heard about Rexxar the Mok'nathals adventures, they decided to seek him up. Soon they founded him, and he was willing to teach them the art of beastmastery."
Art of Magic: Mage
Dps, Buffer (friends and enemies)
"During the Second war, Gul'Dan fused two ogres and gave them powers from dead High Elfs and Orcish Death Knights. These two-headed ogres were more intellect than normal ogres, but the two heads fighted alot."
Hand of Freedom
Story: The Hand of Freedom are militias, paladins and Black Sailors. They are all united against the Scourge, even the thiefs of the Black Sailor guild.
Racial Capital: The Black Cove
Racial Leader: Frank Hardwear the Hero
Noteable Characters: Trullock the Captain (Leader of the Black Sailors)
Playable modes: Melee, Custom RPG and at some point Campaign.
Playable team: These will be like the humans in game, very balanced but will use lesser magic.
RPG classes:
Art of Combat: Fighter
Tank
"Fighters were once villagers and peasents. They fight for freedom, never giving up."
Art of Quickness: Fletcher?
Art of Magic: Cleric
Healer, Buffer (friends and enemies)
"The Clerics are often sages of villages, learning from paladins and priests how to use joly powers."
Art of Combat: Pirate
Dps
"Pirates compensate the most of the Black Sailor guild. Some were once members of the Kul Tiras kingdom, and some were outcasts and thiefs."
Art of Quickness: Parrot Tamer
Dps, Summoner
"Parrots can be used in combat for reporting and spying. Tamers knew this, and made the parrots join them."
Art of Magic: Kul Tiras Sailor
Dps, Summoner
"The navy kingdomof Kul Tiras meat it's fall during the Hordes siege in the Third war. Many mages and wizards left the kingdom and joined smaller guilds. They were loyal to their new guild even when Jaina and Tartnat Proudmoore rebuilt the castle of Theramoore."
The Positions
These are the positions available and my team members:
Triggers:
Triggerers are what i look most for. The main thing is cinematics and triggers for spells etc. I also look for more advanced triggerers, to help me with the RPG. I will make the basic triggers.
Modelers:
I need someone to be either official modelers or if u can take single requests. HappyTauren might create 1, but i need far more models. I can make the skins if u don't.
Ideas:
I would also be glad if someone could help me with ideas for different things, ex. story, chapters.
Testers:
It will take a long time before someone will be able to test this, but i neec testers to chech balance etc.
Team:
Me (Revolve) - Leader, Skinner, Terrainer, Basic Triggers and Maper.
zodiac - Tester
Horror.Man - Voice Actor
Ivanneth - Triggers , Models (Lesser things)
daw_guy - Object Editor
Lord_T - Models
Contact me
If u want to join, i prefer you PM me or post here. You could also email me at: [email protected]
The site is linked in signature, but you wont get more info there. Also say what you like about this, and if u have any ideas of improvements. Techtree will be added soon!!
Hi guys. This is my project. I haven't actually done so much, just started to work on techtrees and i have thinked some about the storyline. This is what i have cammed up with so far, more will be added in time i get finished with it. Enjoy!
The Gameplay
This project will be four different gameplays:
Epoc/Part 1: Here you will play as a Tauren hero, just like the Rexxar campaigns. As you see, this is the first epoc/part in the story.
Epoc 2/3: This is just the melee gameplay, with the custom races. I will also include different gamemodes, ex. that you all are a team against a giant monster etc.
Epoc 3: This is the main campaign, and here you will play as the Frosthorn Clan. This is the final act and your enemy will be the Scourge and the Fistraiders. And to your aid, the Hand of Freedom.
Epoc 1-3: This will be the biggest thing of all, the custom RPG. You will play at places you visit in the campaigns and melee, using wow and custom lore. There will be 4 races, 2 sub-races to all and 2-3 classes per sub-race (around 6 classes per race).
Roles:
Dps - Means that the character has an high Damage per second.
Tank - Means that the character can take much damage, using high armor or health.
Healer - Means that the character have good healing spells, or sometimes healing items.
Summoner - Can mean two things; that you can summon beasts etc., or that you can revive dead allies.
Buffer - (enemies) means that you can buff bad buffs at enemies. (friends) meansd that you can buff allies.
Debuffer - Means that you can remove some buffs.
The Races
Frosthorn Clan
Story: The Frosthorn Clan have one goal in their heads; to defeat the Scourge. Taurens and Tuskarrs, together in Northrend, fighting hundreds of the walking dead. The former of the clan, Durkan, had fought with and without allies many times, making him an excellent leader.
Racial Capital: Ruins of Farcorn Keep
Racial Leader: Durkan Frosthorn, the Guardian of Balance
Noteable Characters: Hvas'h'fors, the Frost Lord (Leader of the Tuskarrs).
Playable modes: Every
Playable team: I would say that this team is a hybrid of Night elfs and Orcs. They miss ranged firepower, but they have strong healing and damaging spells, aswell as brute strenght.
RPG classes:
Art of Combat: Not decided
Art of Quickness: Runner?
Art of Magic: Shaman
Dps, Healer
"Shamans have ruled over tribes for many years. They use the four elements - air, fire, water and earth - to vanquis or hurt enemies."
Art of Combat: Mercenary?
Dps, Tank
"Mercenarys travel around Northrend, serving the highest bidder. But, if you are a Scourge member, they will slaught you."
Art of Quickness: Not decided
Art of Magic: Ice Shaman
Dps, Buffer (enemies)
"When the Taurens allied the Tuskarrs, Tuskarrs were interested in Taurens Shamanism. Taurens teached them the way of the elements, and the Tuskarrs learned and changed it; to a new, cold one."
Melee Techtree:
Slayer Fast running and attacking melee unit
War Kodo Strong kodo beast, ecspecially trained to inflict damage. Can learn Kodo Training. Can be upgraded to War Charger.
The Big One Fast moving flying machine. Excellent at scouting and town sieging. Has the Temporary Invisibilty ability. Can learn the Drop Bombs and Cloud upgrades.
Disciple Basic worker unit. Can harvest gold and lumber, build structures, and Fortifie.
Brute Mighty warrior, often goes in first into battles. Can learn Warstomp.
Shaman Strong magical warrior. Can initially cast the Ghost Wolf Form ability. Can learn the Storm Owl Form and Thunder Strike abilitys.
War Mage A mage mounted on a kodo, to increase the protection of the mage. Can learn Flame Storm and Devour.
Hyena Balanced unit. Can learn Pawn Mastery.
Spirit Walker Mystical Tauren caster. Has Ethereal Form. Also has Spirit Link. Can learn Ancestral Spirit.
Tuskarr Fishlauncher Rooten fish launching siege machine. Exceptional damage versus buildings, but slow and vulnerable. Has the Rooten Fish ability.
Tuskarr Sage Light ranged unit which can initially cast Cold Embrace. Can learn Frost Shield and Searing Totem.
Tuskarr Javeliner Long ranged unit, especially trained against air units. Can gain the Lighter Spears upgrade.
Frost Lord Mystical Hero, master of frost and coldness. Can learn Freeze, Mana Ray, Shield of Ice and Blizzard.
Guardian of Balance Mystical Hero, cunning at healing spells and earth magics. Can learn Restore, Spritual Aura, Summon Wildkin and Nature's Wrath.
Tuskarr Wanderer Cunning Hero, exceptional at fast movement and beast taming. Can learn Ensnare, Aspect of the Tiger, Run and Beast Mastery.
Warmonger Warrior Hero, capable of using unhuman strenght. Can learn Throw, Warcry, Hard Impact and Whirlwind.
Guardian of Balance Mystical Hero, cunning at healing spells and earth magics. Can learn Restore, Spritual Aura, Summon Wildkin and Nature's Wrath.
Tuskarr Wanderer Cunning Hero, exceptional at fast movement and beast taming. Can learn Ensnare, Aspect of the Tiger, Run and Beast Mastery.
Warmonger Warrior Hero, capable of using unhuman strenght. Can learn Throw, Warcry, Hard Impact and Whirlwind.
The Scourge
Story: Due to the Burning Crusade, many has forgotten the evil forces of the Lich King in the cold harshlands of Northrend. The Scourge is preparing it's final assault to enslave; and corrupt, Azeroth. Not many races are prepared, of the unholy crusade...
Racial Capital: Icecrown Citadel
Racial Leader: Arthas the Lich King
Noteable Characters:
Playable modes: Melee, Custom RPG.
Playable team: This race will have the same role as the Undead in game, but with totally new units and they will be much more evil.
RPG classes:
Art of Combat: Champion
Dps, Tank
"The Champions of the Scourge are dead Humans, that have been corrupted or hypnotised to join the Scourge. Once showing mercy to others, now they will simply kill you, unfair and square."
Art of Quickness: Dark Avenger
Dps, Buffer (enemies)
"The Dark Avengers were once High Elfs, but hade relationships with the Scourge before the invasion of Quel'Thalas, and were tortured and abandonned. When the war came, the traitors stood side by side with Undeads."
Art of Magic: Death Knight
Dps, Summoner
"The Death Knights were once the evil creations of the orc Gul'Dan. Later on, after the merging between Arthas and Ner'Zhul, they becamed more or less skeletal fiends of the Scourge."
Art of Combat: Abomination
Tank
"During the Third war, many humans were killed by Undeads. Undead Necromancers experimented with those, creating terrifying monsters."
Art of Quickness: Dark Ranger
Dps
"When Arthas sieged Quel'Thalas, the High Elfs called in their smartest and most experienced warriors. These fighted long, some say too long, died, and were re-animated as evil hunters."
Art of Magic: Lich
Healer, Buffer (friends), Debuffer
"Necromancers served the Scourge loyal. When these died, the Lich King revived his favored as powerful Liches."
The Fistraiders
Story: The Fistraiders are a tribe of Ogres and Centaurs. To get more land, the races allied each other, since fighting alone against Taurens and The Scource, won't give anything.
Racial Capital: Mount Donaue
Racial Leader: Faralus the Khan (Centaur leader) and Lord Thorha (Ogre leader).
Noteable Characters:
Playable modes: Melee, Custom RPG
Playable team: These will be a race of strenght and ranged firepower, indeed of magic. The few magics used will be elemetals magics, and will only be used by Centaurs.
RPG classes:
Art of Combat: Bloodcharger
Dps
"The Centaur Chargers are a group of strong warriors that serves the Fistraider Tribe. Some of these have an extreme adrenaline rush during battle, and are promoted to Bloodchargers."
Art of Quickness: Outrunner
Dps
"Outrunners have allways been useful to the Centaurs, and were the first Centaur warriors."
Art of Magic: Windseer
Dps, Buffer (enemies)
"Practicing wind and thunder magics, these are feared by many. When wind blows through their hair, their wrath and skills grows. Some are actually belived to have great wings and have the ability to fly."
Art of Combat: Gladiator
Dps, Tank
"When arena games were introduced in Azeroth, Ogre leaders decided to train warriors especially for those battles. When they later were needed, Gladiators had trained so much that they were used as enforcers in battle. Some of these becamed high leaders."
Art of Quickness: Beastmaster
Dps, Summoner
"When Ogres heard about Rexxar the Mok'nathals adventures, they decided to seek him up. Soon they founded him, and he was willing to teach them the art of beastmastery."
Art of Magic: Mage
Dps, Buffer (friends and enemies)
"During the Second war, Gul'Dan fused two ogres and gave them powers from dead High Elfs and Orcish Death Knights. These two-headed ogres were more intellect than normal ogres, but the two heads fighted alot."
Hand of Freedom
Story: The Hand of Freedom are militias, paladins and Black Sailors. They are all united against the Scourge, even the thiefs of the Black Sailor guild.
Racial Capital: The Black Cove
Racial Leader: Frank Hardwear the Hero
Noteable Characters: Trullock the Captain (Leader of the Black Sailors)
Playable modes: Melee, Custom RPG and at some point Campaign.
Playable team: These will be like the humans in game, very balanced but will use lesser magic.
RPG classes:
Art of Combat: Fighter
Tank
"Fighters were once villagers and peasents. They fight for freedom, never giving up."
Art of Quickness: Fletcher?
Art of Magic: Cleric
Healer, Buffer (friends and enemies)
"The Clerics are often sages of villages, learning from paladins and priests how to use joly powers."
Art of Combat: Pirate
Dps
"Pirates compensate the most of the Black Sailor guild. Some were once members of the Kul Tiras kingdom, and some were outcasts and thiefs."
Art of Quickness: Parrot Tamer
Dps, Summoner
"Parrots can be used in combat for reporting and spying. Tamers knew this, and made the parrots join them."
Art of Magic: Kul Tiras Sailor
Dps, Summoner
"The navy kingdomof Kul Tiras meat it's fall during the Hordes siege in the Third war. Many mages and wizards left the kingdom and joined smaller guilds. They were loyal to their new guild even when Jaina and Tartnat Proudmoore rebuilt the castle of Theramoore."
The Positions
These are the positions available and my team members:
Triggers:
Triggerers are what i look most for. The main thing is cinematics and triggers for spells etc. I also look for more advanced triggerers, to help me with the RPG. I will make the basic triggers.
Modelers:
I need someone to be either official modelers or if u can take single requests. HappyTauren might create 1, but i need far more models. I can make the skins if u don't.
Ideas:
I would also be glad if someone could help me with ideas for different things, ex. story, chapters.
Testers:
It will take a long time before someone will be able to test this, but i neec testers to chech balance etc.
Team:
Me (Revolve) - Leader, Skinner, Terrainer, Basic Triggers and Maper.
zodiac - Tester
Horror.Man - Voice Actor
Ivanneth - Triggers , Models (Lesser things)
daw_guy - Object Editor
Lord_T - Models
Contact me
If u want to join, i prefer you PM me or post here. You could also email me at: [email protected]
The site is linked in signature, but you wont get more info there. Also say what you like about this, and if u have any ideas of improvements. Techtree will be added soon!!
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