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Sounds cool from the description. Would you please post the triggers, if there arent too much of them?
Sounds cool from the description. Would you please post the triggers, if there arent too much of them?
You didn't remove any locations in the trigger that moves the arrows and the knockback units, its going to get really laggy really fast,
Also Its unnecessary to have a trigger for every player for movement, you can accomplish that with Arrays or even a Hash Table.
I can tell you know, this isn't going to get approved until you fix those errors.
Btw your "Eanglish" wasn't too bad, the potential mapper gets what your trying to say
Are you kidding us?
You need 4 triggers per player, that is 48 players to make the system MPI
Dude rework this asap if you HOPE of getting this aproved.
MUI spells/systems are a minimum now, use hashtables or indexing.
The usage of this system is doubtable,because of 1 simple thing, making custom attack is even easier than you are doing here.
I attached an example showing how you can make a custom attack ability, then you can detect it fire off and use it on any way you want to use it, meaning attaching whatever your heart desires.
ALSO the one i attached is activated via Right Click, look inside how i did that, it is easy.
Gives "Missing function" error.
For the "system" . It has too many leaks, try use veriables more efficiently..
I can give you an example with hashtables if you want, working as a shoot ability.
the same mistakes again and again and again.........
this picks ALL destructibles
Destructible - Pick every destructible within 100.00 of point and do (Actions)
Loop - Actions
just because there is a tree icon on it it is NOT limited to trees only
e.g. right now your arrow will die if you shoot on a bridge which is rather senseless
i know it is NOT limited to trees, i need to destroy arrow when it hits with any destructible