• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Adding 'Move'-Ability

Not open for further replies.

I hope someone could help me with my problem.
I have an ability. If I cast it to a point, the unit will move to this point.
But it doesn't have the ability move (the standard ability, which makes
the unit able to walk/move/run/whatever).
So I add it via triggers, and remove it after the unit reached the point.

I use this action
  • Unit - Add 'Amov' (Move) to Unit
but this doesn't work. The unit don't get the move ability, and also don't
walk to the point.

So does someone know, which action I could use instead, or how I could
fix this problem?

I'll give +rep, for helping comments!

Well, I can't replace units, that won't working with the buffs (unless the replaced unit
has the buffs of the first unit).
So I think I have to hide my unit, create the same type, move it, remove it, move my
unit instantly to the point, and unhide my unit.
Well a bit complicated, but thank you for your help, don't know if I thought of this.
Not open for further replies.